In this work we study the following problem, from a computational point of view: If three points are selected in the unit square at random, what is the probability that the triangle obtained is obtuse, acute or right? We provide two convergent strategies: the frst derived from the ideas introduced in [2] and the second built on the combinatorics theory. The combined use of these two methods allows us to address the random triangle theory from a new perspective and, we hope, to work out a general method of dealing with some classes of computational problems.