3D object reconstruction from depth image streams using Kinect-style depth cameras has been extensively studied. In this paper, we propose an approach for accurate camera tracking and volumetric dense surface reconstruction assuming a known cuboid reference object is present in the scene. Our contribu¬tion is three-fold. (a) We maintain drift-free camera pose tracking by incorporating the 3D geometric constraints of the cuboid reference object into the image registration process. (b) We reformulate the problem of depth stream fusion as a binary classification problem, enabling high-fidelity surface reconstruction, especially in the con¬cave zones of objects. (c) We further present a surface denoising strategy to mitigate the topological inconsistency (e.g., holes and dangling triangles), which facilitates the generation of a noise-free triangle mesh. We extend our public dataset CU3D with several new image sequences, test our algorithm on these sequences and quantitatively compare them with other state-of-the-art algorithms. Both our dataset and our algorithm are available as open-source content at https://github.com/zhangxaochen/CuFusion for oth-er researchers to reproduce and verify our results.
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Subject: Computer Science and Mathematics - Computer Science
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