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Real-Time Interpolated Rendering of Terrain Point Cloud Data

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Submitted:

27 November 2022

Posted:

28 November 2022

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Abstract
Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way how the points are rendered by either rendering them bigger or with more appropriate shapes such as paraboloids. In this work, we propose an alternative approach to point cloud rendering, which addresses the empty space between the points and tries to fill it with appropriate values to achieve the best possible output. The proposed approach runs in real time and outperforms several existing point cloud rendering techniques in terms of speed and render quality.
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Subject: Computer Science and Mathematics  -   Software
Copyright: This open access article is published under a Creative Commons CC BY 4.0 license, which permit the free download, distribution, and reuse, provided that the author and preprint are cited in any reuse.
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