Article
Version 1
Preserved in Portico This version is not peer-reviewed
Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education
Version 1
: Received: 17 January 2023 / Approved: 19 January 2023 / Online: 19 January 2023 (12:17:57 CET)
How to cite: Knight, J. Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints 2023, 2023010360. https://doi.org/10.20944/preprints202301.0360.v1 Knight, J. Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints 2023, 2023010360. https://doi.org/10.20944/preprints202301.0360.v1
Abstract
In this paper I describe elements of Game-Based Learning that can be used to support mathematics teaching using games. After creating a game that incorporates the elements described, the game was playtested against a small number of people who answered a questionnaire focusing on user experience, learning motivation and game design. The results are attached separately as well as the analysis. I believe that with further development this game-based approach can be a powerful tool to gamify common learning tools and increase learning motivation and appreciation.
Keywords
GBL; Games; Education; Learning; Motivation; Mathematics; Gamification
Subject
Social Sciences, Education
Copyright: This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Comments (0)
We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.
Leave a public commentSend a private comment to the author(s)
* All users must log in before leaving a comment