Yang, Y.; Gou, H.; Tan, M.; Feng, F.; Liang, Y.; Xiang, Y.; Wang, L.; Huang, H. Multi-Criterion Sampling Matting Algorithm via Gaussian Process. Biomimetics2023, 8, 301.
Yang, Y.; Gou, H.; Tan, M.; Feng, F.; Liang, Y.; Xiang, Y.; Wang, L.; Huang, H. Multi-Criterion Sampling Matting Algorithm via Gaussian Process. Biomimetics 2023, 8, 301.
Yang, Y.; Gou, H.; Tan, M.; Feng, F.; Liang, Y.; Xiang, Y.; Wang, L.; Huang, H. Multi-Criterion Sampling Matting Algorithm via Gaussian Process. Biomimetics2023, 8, 301.
Yang, Y.; Gou, H.; Tan, M.; Feng, F.; Liang, Y.; Xiang, Y.; Wang, L.; Huang, H. Multi-Criterion Sampling Matting Algorithm via Gaussian Process. Biomimetics 2023, 8, 301.
Abstract
Natural image matting is an essential technique for image processing that enables various applications, such as image synthesis, video editing, and target tracking. However, the existing image matting methods may fail to produce satisfactory results when computing resources are limited. Sampling-based methods can reduce the dimensionality of the decision space and therefore reduce computational resources by employing different sampling strategies. While these approaches reduce computational consumption, they may miss an optimal pixel pair when the number of available high-quality pixel pairs is limited. To address this shortcoming, we propose a novel multi-criterion sampling strategy that avoids missing high-quality pixel pairs by incorporating multi-range pixel pair sampling and high-quality samples selection method. This strategy is employed to develop a multi-criterion matting algorithm via Gaussian process, which searches for the optimal pixel pair by using the Gaussian process fitting model instead of solving the original pixel pair objective function. Experimental results demonstrate that our proposed algorithm outperforms other methods even with 1% computing resources, and achieves alpha matte results comparable to those yielded by the state-of-the-art optimization algorithms.
Computer Science and Mathematics, Computer Vision and Graphics
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