Submitted:
24 October 2023
Posted:
25 October 2023
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Abstract
Keywords:
1. Introduction
1.1. Research Background and Motivation
1.2. Research Purpose
- Implement a triple-helix model to integrate product design, media design, and e-marketing learning using a collaborative approach with a local ceramics studio. This collaboration allows students to enhance their interdisciplinary knowledge and practical design skills through active participation in the production process and e-commerce marketing [21,22,23].
- Examine the professional competencies and interdisciplinary knowledge required for university students in product and media design, aligned with the challenges of an uncertain and evolving world as outlined in the OECD Learning Compass 2030 report. The study aims to develop a tangible and transferable prototype of an interdisciplinary curriculum through a detailed teaching and learning process [1,15,24].
2. Literature Review
2.1. Knowledge Competency
- Disciplinary knowledge encompasses concepts and details within a specific subject, providing a foundation for intrinsic structure and underlying principles. It serves as a basis for further learning, facilitating the exploration of interdisciplinary connections and the practical application of knowledge in different contexts [7,26,27].
- Interdisciplinary knowledge focuses on understanding and solving complex problems by integrating concepts and content from multiple disciplines. It nurtures valuable competencies, including transferring key concepts, recognizing interconnectedness, thematic learning, creating new topics, and project-based learning [1,28,29].
- Epistemic knowledge involves understanding subject specialists' and practitioners' thinking and working processes. It encourages students to connect knowledge with real-world problems and fosters the development of "learning to learn" skills [30].
- Procedural knowledge entails understanding how to perform specific actions or steps to achieve a goal. This transferable knowledge is applicable in various contexts and is valuable in solving complex real-world problems. Design thinking approaches are often employed to apply procedural knowledge effectively [31,32,33,34,35].
2.2. Triple-helix model
2.3. Distributed Scaffolding Theory
3. Course Design Methodology
3.1. Course Description
3.2. Course Planning
- Design proposal. Each group presented four proposals related to the Mother's Day theme, including story proposals, sketches, design plans, and mould prototypes. The proposals underwent multiple revisions based on teacher evaluations until approval was granted.
- Workshop practice. The approved proposals were brought to life in the ceramic studio, where the students participated in hands-on activities such as kneading, shaping, modifying forms, repairing, biscuit firing, glazing, painting, and final firing. Microproduction techniques were also explored.
- Digital design. Students used digital tools to complete tasks such as product photography, brand logo design, image animation, poster creation, and cool card design.
- Marketing test. The products were showcased to the public through a Christmas Creative Fair, accompanied by a questionnaire survey. The 3S4S manager evaluated and approved selected products for presentation on the Pinkoi Online Design Gallery website.
- Marketing. Limited product production and patents were obtained to protect intellectual property. The patent aimed to license the aesthetic value of the "Funny Monkey" artwork, offering an experiential understanding of its economic value.
3.3. Course Practice
3.3.1. Design Proposal Stage
- Group A designed the Health Tableware group, incorporating various sports and wellness designs to promote the idea that expecting mothers want healthy bodies. This included condiment jars and tableware inspired by yoga and hanging kanas.
- Group B created the Flower Tea Plate, a celadon tableware with a simple hand-painted pattern of flower petals, symbolizing Mother's Day. The finished product could be used to serve cakes and desserts or as a display of small accessories such as earrings and rings.
- Group C designed the Little Elephant Chopstick Holder, representing the special bond between mother and child. The design reflects the close relationship between parents and children, with the elephant symbolizing this extraordinary connection.
- Group D developed the Spinning Tableware Holder, a delicate spiral cutlery holder that securely holds cutlery, representing the mother's love for her child.
- Group E designed the Funny Monkey, a figure with big ears that symbolizes listening to everything in the world. The different gestures of the funny monkey, including folded hands, kneeling head, and both hands, represent blessings, giving, care, and love, similar to a mother's unconditional love for her child.
3.3.2. Workshop Practice Stage
- Group A completed the firing process for their first batch of work. However, a disagreement during the sketch proposal stage resulted in a loss of interest among group members, leading them to not continue with the course in the following term.
- Groups B and E followed the curriculum, gradually advancing from clay kneading to kiln production.
- Groups C and D encountered two challenges in their initial work. First, they faced difficulties in mastering the shape kneading. Second, they needed help with the quality of the glaze lines. Despite repeated practice, the workshop teachers did not approve of their work. As a result, they went back to the first stage and created new proposals. Group D, in particular, shifted its focus from designing an ornament storage box to a chopstick holder group. Likewise, Group D transitioned from designing a complete tableware set for afternoon tea to a tableware stand. These refinements allowed both groups to develop transformative competencies, such as reconciling tensions and dilemmas [7,15] and taking responsibility [14] for their work.
3.3.3. Digital Design Stage
3.3.4. Marketing Test Stage
3.3.5. Marketing Stage
4. Results and Discussion
4.1. Questionnaire Analysis
4.2. Scaffolding Framework in the Interdisciplinary Curriculum
4.2.1. Distributed Scaffolding Perspective
- Teacher scaffolding (T1, T2, and T3) was crucial in supporting students and ensuring progress [8]. Successful outcomes were facilitated through collaboration between teachers and students, while conflicts within groups and a reluctance to accept teacher guidance hindered progress. As shown in Figure 1, Group B demonstrated the positive impact of teacher support, as a student successfully achieved goals with their assistance. In contrast, Group A faced difficulties due to conflicting ideas and a reluctance to accept teacher coordination. Team cohesion and social skills were essential in design projects [7,11].
- Students rely heavily on artefact scaffolding tools (A1 and A2) to complete tasks and achieve learning objectives (O1 to O5).
- The flexible support mechanism of distributed scaffolding significantly contributed to the creative process and the development of transformative competencies such as reconciling tensions and taking responsibility [14,15]. Peer suggestions, teacher responses, and collaboration were integral to the success of distributed scaffolding.
- With prior knowledge and experience in ceramic workshops, Group E exhibited a higher level of detail and integrity in their work to successfully drive them from the marketing test stage to the marketing stage (as shown in Figure 1). They served as a supportive and inspiring role model for other groups.
- During the marketing stage, the teacher scaffolding expanded to include patent offices (I1), distributors (I2), and mold developers (I3), providing invaluable support for the successful sales of Group E's work on the Pinkoi e-commerce platform.
5. Conclusions
5.1. Optimised Learning Pathway for Interdisciplinary Curriculum
- This study successfully explores an optimized learning pathway for interdisciplinary knowledge innovation in designing professional practice courses (OECD, 2019). It implements distributed scaffolding theory [17,18,20,43] to enrich the pedagogy of product and media design courses. The curriculum design framework integrates interdisciplinary faculty support systems for product design, media design, and e-commerce marketing in collaboration with a ceramic workshop involved in regional development.
- The curriculum design framework effectively establishes knowledge innovation derived from the triple helix structure of university-industry-government [23,36]. The students in the course achieve significant results, including innovative ceramic designs, digital media marketing, branding, and online store operations, indicating their acquisition of interdisciplinary knowledge and transformative competencies.
- Scaffolding theory provides a robust support structure for students, as illustrated in Figure 1. Teacher support, peer collaboration, and the synergy between hardware and software are essential. Teacher reflections and strategies for addressing student challenges contribute to improving students' learning paths, as shown in Groups C and D in Figure 1.
5.2. Transformative Competencies Development
- The curriculum focuses on building foundational disciplinary knowledge in product and media design. These initial stages give students the technical details and basic knowledge of their respective fields. They serve as a solid foundation for further exploration of interdisciplinary knowledge [1].
- The subsequent stages of the curriculum, the marketing test, and the marketing stages encompass epistemic, procedural, and interdisciplinary knowledge. These stages aim to develop students' critical thinking, strategic action, and problem-solving abilities [12]. Through engagement in the entrepreneurial process, some participated students complete real-world projects, obtain patents, and receive recognition in creative competitions, showcasing the effectiveness of interdisciplinary collaboration [10,23,36].
- Implementing distributed scaffolding theory provides a practical roadmap for designing interdisciplinary curricula. Peer scaffolds, teacher scaffolds, and artefact scaffolds form a cohesive support system that guides students' learning pathways. Teacher companionship is identified as a crucial element in successful student scaffolding. The results highlight students' enhanced learning abilities, creativity, interpretation, and professional competencies through participation in design projects [7,9,11,12].
- This research emphasizes the importance of transformative competencies in preparing students for an ever-changing world. By providing tangible evidence and a transferable pedagogical prototype, this study contributes to interdisciplinary education. It supports the development of individuals equipped with the skills needed to thrive in the future [14,15,34].
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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| Aspect 1: Actual Feelings about the Course | |||
|---|---|---|---|
| Question | Semester | Mean | Standard Deviation |
| 1-1 Clear emphasis on course description | 1 | 3.786 | 0.802 |
| 2 | 4.625 | 0.500 | |
| 1-2 Sequential and progressive course planning | 1 | 3.929 | 0.730 |
| 2 | 4.688 | 0.479 | |
| 1-3 Course content aligned with objectives | 1 | 4.000 | 0.784 |
| 2 | 4.625 | 0.500 | |
| 1-4 Interdisciplinary knowledge transmission | 1 | 3.929 | 0.829 |
| 2 | 4.688 | 0.479 | |
| 1-5 Appropriate use of on-line platforms for enhanced teacher-student interaction | 1 | 3.929 | 0.917 |
| 2 | 4.500 | 0.816 | |
| 1-6 Industry-academia collaboration | 1 | 4.286 | 0.726 |
| 2 | 4.938 | 0.250 | |
| Aspect 2: Improvement in Abilities and Knowledge | |||
| 2-1 Application of digital tools for data processing and analysis | 1 | 3.929 | 0.997 |
| 2 | 4.563 | 0.727 | |
| 2-2 Enhancement of collaboration with individuals of different professional backgrounds | 1 | 4.286 | 0.726 |
| 2 | 4.750 | 0.577 | |
| 2-3 Improvement in interdisciplinary learning and application | 1 | 4.286 | 0.726 |
| 2 | 4.688 | 0.602 | |
| 2-4 Increase in interest in proactive exploration in the field of digital humanities | 1 | 4.000 | 0.877 |
| 2 | 4.625 | 0.619 | |
| 2-5 Enhancement of abilities in applying digital humanities to practical contexts | 1 | 3.929 | 0.829 |
| 2 | 4.813 | 0.403 | |
| 2-6 Increase in confidence for future employment | 1 | 4.143 | 0.949 |
| 2 | 4.375 | 0.885 | |
| 2-7 Willingness to recommend the course to other students | 1 | 4.071 | 0.730 |
| 2 | 4.500 | 0.816 | |
| 2-8 Will to take advanced courses | 1 | 4.071 | 0.730 |
| 2 | 4.500 | 0.816 | |
| Aspect 3: Satisfaction with Course Expectations | |||
| 3-1 The course has met the course expectations compared to before enrollment | 1 | 3.929 | 0.730 |
| 2 | 4.625 | 0.500 | |
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