1. Introduction
Improving educational processes is an intrinsecally multidisciplinary effort involving pedagogy, engineering, psychology, art, medicine and electronics [
1,
2]. Some research projects, such as CybSPEED [
3], try to address some of these aspects focusing on people (children) with special needs [
4,
5]. Despite the advances brought by this kind of projects, there are still limitations on the research of physical interactions in the educational processes [
6,
7]. People with special educational needs often require special interaction elements [
8,
9], due to underdeveloped sensory, behavioral or cognitive capabilities.
Specifically, haptic technologies have experienced a dramatic improvement in recent times, due to advances in computation and miniaturisation, that offer promises for new lines of study of ways to enhance the educational opportunities of people with special needs, overcoming the barriers to the direct educational experience [
10,
11]. The intention and degree of engagement of a person handling a haptic device can be induced from the pressure, grip, and vibration. Such contact quality evaluations do improve the understanding of the haptic interaction in some applications. For example, it is possible to assess the degree of certainty with which an object is selected.
First, this paper discusses some advances in Haptic techonologies and some related areas of technological research. Next, the paper discusses some applications that are becoming increasingly relevant, with a focus on special education. Finally, we provide a discussion and some conclusions.
4. Haptics in Special Education
The interest in haptic instrumentation for the educational rehabilitation of children with special needs arose in the beginning of the computer era with proposal specific for the treatment of children with retarded mental development [
45], following the early recognition of the role of active and passive touching in the process of building the perception of real objects [
46] even for toddlers [
47]. Children with developmental coordination disorder have more difficulties to appreciate the size of rods by pure haptic sensation [
48]. For instance, variations of intelligence tests for visually impaired children were developed based on early haptic interfaces [
49] which were soon proposed for virtual reality experiences by blind people [
50]. It is becoming evident the importance of touch to the point that may overcome limitations on a priori knowledge, such a shown in an experience on children recognising familiar and unfamiliar objects [
51]. This goes up to the proposal of a new kind of medical approach, so called Haptic Medicine [
52], where touch can be part of curative treatments. So why not of education for children with special needs?
Motor deficits have negative impact in academic performance at various levels. A critical motor skill that can not be underestimated is writing. Haptic feedback proved to be helpful in the acquisition and improving of hand writing skills [
53] for children in early grades. Concerns on the development of this kind of skills are growing in recent years due to the pervasiveness of screens so new gaming applications are proposed to engage the children [
54]. The computer aided training to perform repetitive tasks required for handwriting learning has evolved to the extent that robotic systems are being proposed for routine skill improvement in children with motor difficulties [
55], and for special education in general [
54], due to the possibilities to tailor the training process to the specific idiosyncrasy of the child. Diverse kinds of haptic assistance ( full haptic guidance, partial haptic guidance, disturbance haptic guidance) can be applied and have found to be specifically useful for different tasks [
56]. In fact, it was proven that the combination of visual and haptic interface improved the visuo-motor skills [
57], and the spatial coding of objects [
58]. Also, training the compliance on 3D haptic tracing tasks did improve 2D drawing abilities of children with motor difficulties [
59]. As haptic perception is altered in cases of children with developmental coordination disorder [
60] and children with developmental language disorder [
61], the possible improvements that can be achieved by robotic assisted haptic training are of high value. Incidentally, table tennis has been found to be very helpful for such kind of children [
62].
Even gestures that are equivalent to virtual subjective haptic representation of the manipulation of the objects appear to have some influence on the knowledge about the object [
63]. This relation between vision, gesture and haptics has been demonstrated in the trainig for the reinterpretation of visually ambiguous images [
64,
65]. The image mental model seems to be influenced by the motor models constructed by gestures and/or haptic interface interaction. The relation between language and motor models of the objects has been found to evolve with age [
66] providing new clues on the evolution of fragility and some guides to the use of haptic devices to assist in healthy aging research. Also, in the early ages from 16 to 18 months it has been found an evolution of the correlation between visual and haptic responses that indicate an evolution of world knowledge representation [
67]. Over a greater span of ages, from 3 to 85 years, a brief assessment has found increasing accuracy in body mental representation from childhood to young ages, slight decrease from young to older adults, and significant differences among adults and old adults [
68].
The interaction with the touchscreen where diverse patterns of tapping and dragging objects reveal diverse degrees of maturity in children [
69] can be considered an specific kind of haptic experience that is very easy to measure for scientific purposes. Tactile stimulation (i.e. vibration of a smartphone) can be used, for instance, for covert interaction with subjects of special education reducing embarrassing public interactions [
70]. Touch-vision interaction can be both ways, for children with visual impairment, the haptic training can be enhanced with their limited vision capabilities [
71]. It has been found that children with visual impairment have a deficit in the motor representation of actions and objects [
72], wich can be treated with haptic assistants. A repertoire of haptic based applications for middle school students with visual impairment was recently developed and introduced experimentally in the classroom [
73] to assist in the study of scientific and mathematical topics. For blind children, recent studies show the value of haptic virtual reality for teaching complex abstract concepts, such as 3D shape geometry [
74]. A recent review [
75] shows that also children with hearing impairment can benefit their psychomotor development by the use of computer aiding systems including haptic interfaces. For deafblind children, a haptic assistant allows more independent horseback riding therapy [
76].
Unfortunately, the current design of “educational” apps for tablets and mobile phones do not encourage writing skills and their corresponding visuo-motor development [
77]. The pervasive presence of screens has a proven influence on the performance of mental’s imagery [
78]. However, the fusion of haptic information and movement has a principal effect in the embodiment sensation in virtual reality for children [
79]. On the other hand, open source haptic devices for educational purposes that can reverse these trends have been proposed in the last years [
80]. The human robot interaction opens new avenues for educational interactions, simple games like joint clapping hands [
81] can have a therapeutic effect on children with developmental syndromes.
The use of virtual reality techniques, specifically using haptic devices, has been considered for some time for several conditions such as Autism Spectrum Disorder (ASD), attention deficit hyperactivity disorder (ADHD), and cerebral palsy [
82]. They can be applied as diagnostic assistant tools in some cases such as ADHD, and as assistants for treating the condition, however, research is still in its infancy. For example, the study of how ASD children regard agency and reward has been carried out using games in tactile platforms [
83]. From a commercial point of view, a plethora of apps are in the market targeting ASD children, though most of them are of little value [
84] even if they claim the use of artificial intelligence techniques. However, haptic modeling of objects have been found more acurate in a small cohort of ASD children [
85] that follow similar strategies as neurotypical children. A similar result was found in haptic to visual delayed shape matching in a cohort of adult ASDs [
86] contrary to expectations. Additionally, higher functioning ASD adults have found to violate a central expectation in behavioral sciences, the so called Weber’s law, in several perception tasks, including haptic weight discrimination, pointing to specific diagnostic/treatment tools in the future [
87], such as improved hand-eye behavior quantitative measurement for the evaluation of interactive tasks [
88]. Such robotic based systems can be deployed in experimental settings as well as in more natural environments, such as the classroom for more inclusive educational policies. In this direction, haptic devices have been useful also to help childrens with ASD to transition between ocupational therapy tasks [
89], which can be shared with neurotypical development children.
5. Discussion
In this work, a large part of the innovative scientific contributions that exist in the field of haptics technology have been presented. Although it is not an exhaustive work on the state of the art of Haptics, as there are many works that have gathered this information in a more detailed way, the main objective of the work presented is to highlight the great potential of all the haptic variants to reinforce learning processes in education, particularly those aimed at children with special needs, such as children with autism spectrum disorders (ASD).
The aim of this paper is to direct the attention of the scientific community so that developments in the field of haptic technology are directed towards solutions that reinforce the aforementioned learning processes, incorporating methods and devices supported by Haptics that manage to improve the processes of communication and interaction with these children. It is known that for children with special needs (such as ASD children), due to their reduced communication skills, it is especially difficult to gain their attention and maintain a traditional education and learning standards and that conventional educational processes are not useful. For them, educational technology developments based on haptic solutions can offer new possibilities to keep these communication channels open.
The different haptic solutions presented in this work could be useful, both in terms of reinforcing the communication channels by getting the children’s attention in a more specific way, using tactile solutions that allow them to empathise more efficiently with the children, and to determine the degree of attention that is achieved with the children when imparting knowledge or in the educational phases aimed at them.
Nowadays, artificial intelligence has significantly enhanced the signal and information processing capacity of the systems to be analysed or controlled. In the case of Special Education for children with reduced capabilities, it is not so much necessary to have and analyse a large amount of information, but rather to recognise from new haptic measures how attentive the children are and whether the communication channel in the learning process is sufficiently robust to ensure that the educational process is progressing. The way of thinking about how to interact with children can change significantly if small advances in the field of haptic technologies can reinforce these educational processes.
More specifically, many proposals could be made regarding the types of haptic technologies to be incorporated into existing developments that study how to reinforce these learning processes. For example, in the European CybSPEED project [
3], where it was studied how these processes are enhanced through reinforced interaction with small humanoid robots (e.g. NAO [
90]), this proposal could be extended by not only basing the interaction with the children on the communication maintained through the robots, but also by analysing their level of attention through the analysis of variables such as the proximity to the robot, the way it is grasped, the child’s reaction to its contact, or whether producing some comfort event for the child could motivate it to maintain its attention.
Therefore, this work keeps open a line of research that, based on all new developments and haptic solutions, mainly those of reduced size and low cost, could be incorporated into learning processes in cases where Special Education for children with special needs (ASD) requires new and innovative proposals.