1. Introduction
The majority of pediatric care patients are in their early-childhood and preschool years; thus, they are more prone to exhibiting behavioral responses to fears, such as crying and rejection, before medical examinations and treatments as they are too young, have poor oral expression skills, have had bad medical experiences in the past, are being exposed to unfamiliar medical staff, and/or have a lack of unself–conscious personal control, which forms the biggest source of psychological stress for nursing students during pediatric internships. If sick children’s fears are not handled in time, they will be prone to low self-esteem, insecurity, lacking self-confidence, and will incur negative impacts on their mental health in the development of personality formation [
1]. The psychologists Evie Crotty and Alberto Magni pointed out that children’s fearful emotions should be understood to help them face and overcome their fears [
2]. Therefore, when sick children receive medical treatment, the timely improvement of behavioral responses to fear is the goal of pediatric care. Therapeutic games are an important and effective intervention measure that helps medical staff to observe sick children’s physical and mental needs and feelings, help to mitigate fear and stress, as well as improve sick children’s ability to obtain a sense of control over the treatment process [
3].
Most nursing students express that, before their clinical internship in pediatrics, they lacked motivation to learn about child development, had never done it before, had a vague sense thereof, and/or could not apply it in clinical communication. As a result, they had a poor response ability to cope with preschool children’s fear of medical examinations and treatments, and did not even have confidence in themselves. The higher their learning motivation, the more likely they are to use learning strategies, and the higher their learning efficiency. Thus, the clinical instructor plays a key role in stimulating learning motivation and formulating learning strategies simultaneously. The researcher applied Chat GPT to design AI picture-based teaching e-books of therapeutic games that are suitable for pediatric clinical nursing and can be used in the teaching of pediatric nursing internships based on the literature, pediatric clinical experience, and the learning needs of nursing students. Therapeutic games could be applied in nursing interventions from the beginning of internships for the purpose of helping nursing students, families, and preschool children to communicate smoothly, as well as in developing friendly relationships. It was expected that the nursing students would build confidence in the pediatric internship process and would be willing to continuously use it in future clinical scenarios.
Pediatric patients have a higher level of emotional responses when facing unfamiliar environments and medical staff than adults [
4], and this is a common challenge for nursing students on internships in pediatric clinical practice. People of different ages have different desires and needs with respect to using different communication methods, or they may need assistance in the handling of other family-member problems; having said this, however, nursing students on internships in pediatric clinical practice also look forward to participating in clinical nurse jobs. Nursing students hope that they are able to communicate smoothly with children and that they can professionally face challenges from family members, as well as earning recognition and trust from instructors [
5].
Going through the internship experience is the best way through which to develop nursing professionalism [
6]. Clinical instructors serve as professional models, assisting the students on internships in developing skills, providing professional guidance (where academic theory and clinical practice are combined in the same way, thus becoming the factor having the most impact on students [
6,
7]), as well as providing a certain professional manner that will enhance the nursing students’ learning motivation and attempts to strive and encourage positive behaviors [
8]. In addition, the family environment will affect nursing students’ concepts, behaviors, attitudes, and even personal future development. Part-time work experience will improve their self-esteem and psychological and physical adjustment, which enhances students’ knowledge of future work and helps them become more independent. Nursing students’ clinical work performance, independent character, interpersonal interaction, and self-confidence may be affected by their part-time work experience [
9].
Adults can have intrinsic motivation and self-directed learning in any topic. They bring life experience and knowledge into their learning according to different roles and positions, attaching importance to practical operations and goal-oriented and appropriate learning, which is the only way through which the learning effect can be truly achieved. Adult learners like to be respected; as such, the courses should be arranged, if possible, in relation to their life experiences. They can learn new knowledge, attitudes, and skills through dialogue and interaction with teachers [
10]. The design of clinical nursing education should be learner-centered, where learner needs and limitations are understood, arranging and planning for pediatric learners is undertaken, and the concept of “therapeutic games” of nursing intervention can be integrated into teaching using vivid and distinctive patterns, health checks, treatments, health education, and other such teaching elements. In addition, nursing students should be taught to use therapeutic games in practical scenarios, in order to enhance their interest and experience in childcare.
Hospitalization always puts great pressure on sick children. For sick children, hospitalization means that they will feel physically uncomfortable and restricted as they need to stay in an unfamiliar environment and undergo unfamiliar medical treatments, such as intravenous injections and the measurement of vital signs, which causes sick children to temporarily lose their sense of self-control [
11]; according to the Ministry of Health and Welfare’s 2017 announcement, pneumonia ranked 7th among the top 10 causes of death in children and adolescents [
12]. According to the 2020 announcement from the Directorate-General of Budget, Accounting and Statistics, Executive Yuan, respiratory diseases and gastrointestinal diseases were ranked as the highest and the second-highest among the top 10 diseases in children in 2018, respectively [
13]. Nebulization therapy is a common treatment in pediatric care [
14], and abdominal ultrasound is a key diagnostic support for unexplained acute abdomens, which also prevents the occurrence of medical disputes [
15]. Less than 5% of pediatric abdominal emergencies are caused by diseases. When ruling out pathological factors, constipation caused by lifestyle is commonly seen. A small-volume enema is commonly used to help relieve constipation, which is a common examination and therapeutic activity in pediatrics [
16].
Therapeutic games refer to developing a trust relationship through games, and it helps sick children express their feelings and deal with stressful moods, providing medical staff with the possibility of assessing sick children’s cognition and needs in medical scenarios, as well as assisting in adjustment [
17]. It assists medical staff in observing sick children’s physical and mental needs and feelings, as well as helping sick children to express their fears and stress, improve their sense of security in order to face the treatment process, and to cooperate with examinations and treatments [
3]. AI picture-based teaching e-books have been used in various pediatric clinical nursing practices. They can help to alleviate sick children’s discomfort during treatments. For preschool children who are in the phase of picture-based cognitive development, they can be a therapeutic story and come with a theme on how to become a good guided medium for education [
18]. In the systematic analysis of 16 studies by Brondani, J. P., Pedro, and E. N. R., it was found that the use of therapeutic games—which are explained through story guidance—in nursing intervention enables sick children and their family members to understand the nursing process, as well as helping to cure discomforts in examination and treatment processes. This proves that it is a highly accepted, applicable communication method, which also has low cost, for children in clinic nursing [
19].
2. Materials and Methods
2.1. Study Design and Participants
This study is a quasi-experimental study that used Chat GPT to prepare AI picture-based teaching e-books as therapeutic game teaching tools for the experimental group, thereby teaching the nursing students of the experimental group’s internship institution to intervene when sick children produce behavioral responses to fear. The control group’s internship institution provided handouts to explain the theory and methods when using therapeutic games that might be used to intervene when sick children produce behavioral responses to fear. The internship institution of the experimental group and the internship institution of the control group conducted evaluations of nursing students’ self-efficacy in dealing with sick children’s fear of examinations and treatments, as well as sick children’s behavioral responses to fear of examinations and treatments before and after intervention.
The research sample estimation method used the G-Power version 3.1 software for calculation and ANOVA with an effect size of 0.25 (medium), alpha level of 0.05, and power of 0.8. The calculation result was based on a sample number of 60 subjects. In the estimated sample collection, there were 30 subjects in each of the experimental and control groups, for a total of 60 subjects. The basic information, such as age, sex, level of education, related working experience, etc., of the two groups did not present significant differences when examined using an independent t-test and a chi-square test at a significance level of p > 0.05; thus, the two groups had similar conditions prior to intervention.
2.2. Measurement
2.2.1. AI Picture-Based Teaching E-Books
A total of five therapeutic games—namely, “intravenous injection of children,” “vital signs measurement of children,” “bedside ultrasound of children,” “small volume enema of children,” and “aerosol therapy of children”—were used. These were integrated with the learning needs of nursing students, as well as in the examinations and treatments commonly seen in pediatric units and in literature reviews. The accuracy and suitability of the content and information conveyed in the AI picture-based teaching e-books were tested in terms of their validity by experts; specifically, six nursing teachers with more than three years of clinical experience (CVI value of 1.0).
2.2.2. Nursing Students’ Self-Efficacy Scale for Preschool Sick Children’s Fears of Medical Examinations and Treatments
This part was conducted using a revised version of the “Nursing Students’ Self-Efficacy Scale for Preschool Sick Children’s Fear of Medical Examination and Treatment,” which refers to the Chinese version of the General Self-Efficacy Scale [
20]. The scale was rated by six nursing teachers with more than three years of clinical experience for content suitability and text clarity, where CVI≧0.8 was retained, 10 questions had a CVI value > 0.83–1, and the overall CVI value was 0.92. Using Cronbach’s α as a measure of the internal consistency reliability of the scale and a total of 10 questions, a pre-test was conducted on 30 nursing students on the internship program, and the results showed that the Cronbach’s α of the total scale was 0.809. The test was scored on a 4-point Likert scale, with 1 to 4, respectively, representing “not at all correct”, “somewhat correct”, “mostly correct”, and “completely correct”. The total score scale ranged from 0 to 40, and higher scores indicate greater self-efficacy.
2.2.3. Observation Scale for Sick Children’s Behavioral Response to Fear of Medical Examinations and Treatments
The content validity was assessed by experts based on a literature review and clinical experiences. Six nursing teachers with more than three years of clinical experience rated the content in terms of suitability and text clarity. A CVI ≧ 0.8 was retained, and 8 of the questions had a CVI value ≧ 0.8–1. The overall CVI value was 0.9. Six sick children undertook a test using the Observation Scale for Sick Children’s Behavioral Response to Fear of Medical Examination and Treatment, and the consistency among the observers’ observation on the behavioral responses to fear reached 100%. The internal consistency reliability of the scale was tested with Cronbach’s α, and the 30 sick children’s behavior was observed. Cronbach’s α was 0.76, with a total of 8 scoring items. Each of the remaining items were worth 1 point, with a maximum score of 8 points. Higher scores indicate greater fear.
2.3. Research Time and Place
The study period was from June 1, 2022, to July 31, 2023. The subjects of this study were pediatric nursing students on an internship in a teaching hospital.
2.4. Ethical Considerations
This research project was reviewed and approved by the IRB of the China Medical University Hospital (no: CRREC-111-051). The research subjects could quit at any time, had the right to raise questions, and the questionnaires were anonymous. The questionnaire results were numbered anonymously in order to delink and ensure confidentiality. The names and conditions of the research subjects will never be publicized, and the results are for academic use only.
2.5. Data Collection and Analysis
After the data were collected, decoded, logged, and archived, statistical analysis was performed with the SPSS Version 26.0 statistical software package for Windows/PC. Statistical analysis was conducted based on the research purpose, and α = 0.05 was set as the standard for significant differences.
2.5.1. One-Way Analysis of Covariance (ANCOVA)
It was required that the homogeneity of the within-group regression coefficient be tested in order to ensure that there was no interactions between the groups in the pretest before carrying out the one-way analysis of covariance (ANCOVA). This was required as differences may have existed between the control groups at the pretest stage.
2.5.2. Generalized Estimating Equation (GEE)
When the data pertained to longitudinal data, the status of the same subject at different time points was recorded, and there was also a correlation between the observation values from the same subject. As the same subjects in this study were observed at multiple time points (before and after intervention), they can be considered interdependent; therefore, this study is suitable for GEE analysis. As the dependent variable in this study is a numerical variable, it is statistically significant (p < 0.05) when the assumed distribution in the GEE is a normal distribution, the link function has identity, and the 95% CI of its β does not contain 0.