Submitted:
27 August 2024
Posted:
28 August 2024
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Abstract
Keywords:
1. Introduction
2. Overview of Challenges in Automation of Education 4.0
3. Literature Review
4. Review of Technologies in Industry 4.0
- Cyber-physical systems
- Big data
- Internet of things
- Artificial intelligence
- Additive manufacturing
- Cloud computing
- Virtual reality
- Robotics
- Block chain technology
4.1. Review of Artificial Intelligence in Online Learning and Teaching
4.1.1. Smart Learning Content
4.1.2. Real Time Questioning
4.1.3. Natural Language Processing
4.1.4. Fresh Learning Content Generation
4.1.5. Gamification
4.1.6. Intelligent Tutoring System
4.1.7. Challenges in Implementation of AI in HEIs
5. Review of Robotics in Online Learning and Teaching
5.1. Major Reasons for Using Robots in Online Learning and Teaching
- The present Jobs are completely technology oriented and now require higher-level creative thinking, broader knowledge, and communicative collaboration for complex problem-solving. Robot based delivery will build new confidence and the introduction of new technology to the learners
- Robot with artificial intelligence will serve more information than a traditional delivery in teaching
- Robot structured tasks for learners enable them to work with minimal contact with faculty input
- Robot based learning and teaching will increase student control over learning and gives more time for teachers to prepare his/her content
5.2. Advantages of Using Robots in Online Learning and Teaching
- Robots can be used to bring students into the classroom and can be increased the attendance and direct learning
- Robots can be used as smart personnel in learning and teaching with the help of artificial intelligence
- Robotics is very good for school level students which will attract the students to learn technologies in parallel to their regular curriculum
- Robotics based online learning and teaching is one of the best solution for physically challenged students
- Robotics are good for healthcare sector students to get more information and latest medicine, development in health care etc
5.3. Various Robots Used in Learning and Teaching
5.3.1. Emotional Robots
5.3.2. Casual Robots
5.3.3. Walk, Dance and Singing Robots
5.3.4. Programmable Robots
5.3.5. Humanoid Robots
5.3.6. Training Robotics
5.4. Challenges in Implementation of Robots in HEIs
- ➢
- Scarcity of resources
- ➢
- Funding for equipment, software and trained educators
- ➢
- Accessibility to all
- ➢
- Financial gap between institutes
- ➢
- Integrating robotics into the curriculum
- ➢
- Teacher readiness
- ➢
- Staying updated
6. Virtual Reality (VR) and Augmented Reality (AR) in online learning and teaching:
6.1. Five Key Aspects of VR Learning Experiences
- Immersive. It makes to have real time feeling in learning environment.
- Easy to use. It is not required and special skills to interact with a VR app.
- Meaningful. The text, video and audio with visual effects will make a meaningful learning. This is much useful for designers and storytellers.
- Adaptable. Based on feedback from the learners, it is possible to establish complete control over the level of difficulty. It is possible to design the course based on how students learn and then use this knowledge to design VR products to allow effective learning.
- ∙ Measurable. Teachers can measure the metrics of education so they can realize the resulting knowledge of a subject. Using this, it is possible to understand the success and failure of the teaching methodology.
6.2. Advantages and Disadvantages of using VR in Education
- Enhanced engagement
- improved retention and experiential learning
- Real time experience – making experience more memorable
- Visual learning will improve the quality of learners.
- Real world technical skills
- VR creates an entire digital environment, a 360-degree
- Develop creativity
- Learning by doing
- To make user to adapt new technology
- Design learning students can check out 3D geometric forms from multiple perspectives
- VR gadgets are so costly
- Need to give more care to the VR gadgets since it is made up of glass
- Wearing VR headset for more time may result health issues to the learners
- Not useful for long time learning
6.3. Challenges in VR Based Teaching
7. Block Chain Technology in Education
7.1. Challenges in Implementation of Block Chain in HEIs:
8. Online or Digital Laboratories
8.1. Challenges in Implementation of Virtual Laboratories in HEIs
9. IoT in Education
9.1. Challenges in Implementation of IoT in HEIs
10. Conclusion and Future of Education 4.0
- Best prepare the university learners for the new careers that are driven by 4IR
- Redefining Class room culture: Online delivery (flipped Classes) and blended learning,
- Using AI to assist learning
- Develop institutional agility for 4IR target area
- Capacity building: Provide opportunity for staff to develop in the focus area of 4IR
- Train and provide opportunity for students to improve their learning experience and qualifications through online courses, credentialed certificate programs, self-teaching and entrepreneurship.
- Need to encourage students to take charge of their self-learning ability
- Moving out with traditional degree with in the academic four walls, which is widely considered the standard requirement for career success.
- Forging stronger linkages between industry and academia.
- Encourage to develop real-world skills through project-based/ case studies learning
Author Contributions
Funding
Institutional Review Board Statement
Conflicts of Interest
References
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Journal of Industrial and Production Engineering |
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Education 4.0 implementation |
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Challenges of artificial intelligence on the learning process in higher education, |
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Robotics in the education environment |
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| No | Author | Year | Title | Journal/Conference | Theme |
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Virtual laboratories- Review |
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| No | Author | Year | Title | Journal/Conference | Theme |
|---|---|---|---|---|---|
| 1. | Aldowah, H., Rehman, S.U., Ghazal,S and Umar, I.N., [109] |
2017 | Internet of Things in Higher Education: A Study on Future Learning | Journal of Physics, Conference Series, The 6th International Conference on Computer Science and Computational Mathematics (ICCSCM 2017) |
IoT in higher education |
| 2. | Ciolacu, M.I., Binder, L. and Popp, H.,[110] |
2019 | Enabling IoT in Education 4.0 with biosensors from wearables and artificial intelligence. | In 2019 IEEE 25th international symposium for design and technology in electronic packaging (SIITME) | IoT in higher education |
| 3. | Som, S. and Rana, A., [11] |
2020 | IoT Based Educational Model for Better Teaching-Learning Environment. | In 2020 8th International Conference on Reliability, Info com Technologies and Optimization (Trends and Future Directions) (ICRITO). |
IoT based education model |
| 4. | Ramlowat, Dosheela & Pattanayak, Binod.[112] | 2019 | Exploring the Internet of Things (IoT) in Education: A Review: | Proceedings of Fifth International Conference INDIA 2018 . | IoT in higher education – review paper |
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IoT and AI in higher education – review paper |
| 6. | Nur Fitria, Tira & Simbolon, Nurmala & Afdaleni,.[114] | 2023 | Internet of Things (IoT) in Education: Opportunities and Challenges. | Conference: Teknologi Informasi Sebagai Sebuah Peluang atau Ancaman Bagi Dunia Usaha di Indonesia at Institut Teknologi Bisnis AAS Indonesia, December 2023 | Challenges in implementing IoT in HEIs |
| 7. | Saudamini Mowade, [115] | 2024 | Internet of Things (IOT) in Education Sector: Challenges and Opportunity, | International Journal of Scientific Engineering and Research (IJSER) |
Challenges and opportunities in implementing IoT in HEIs |
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