Preprint Review Version 1 This version is not peer-reviewed

A Scoping Review of Genetic Algorithms in Serious Games: Applications, Challenges, and Future Directions

Version 1 : Received: 5 September 2024 / Approved: 6 September 2024 / Online: 6 September 2024 (12:10:14 CEST)

How to cite: Vaghani, V.; Oyibo, K. A Scoping Review of Genetic Algorithms in Serious Games: Applications, Challenges, and Future Directions. Preprints 2024, 2024090531. https://doi.org/10.20944/preprints202409.0531.v1 Vaghani, V.; Oyibo, K. A Scoping Review of Genetic Algorithms in Serious Games: Applications, Challenges, and Future Directions. Preprints 2024, 2024090531. https://doi.org/10.20944/preprints202409.0531.v1

Abstract

The integration of Genetic Algorithms (GAs) into Serious Games (SGs) has gained traction as a method to optimize game mechanics and personalize user experiences. While GAs are well-known for their effectiveness in solving complex optimization problems, their application in SGs remains relatively under-explored. This review aims to address this gap by systematically mapping the existing literature on the intersection of these two fields. The primary objective of this scoping review is to identify and synthesize the existing research on the application of GAs in SGs, with a focus on understanding the current state of the field, identifying common applications, challenges, and potential future directions. The review includes studies published in English that focus on the use of GAs within SGs. The search encompassed articles from academic journals and conference proceedings without restrictions on publication dates. Exclusion criteria included studies that did not specifically address the integration of GAs in SGs. A systematic search was conducted in databases such as ACM Digital Library, Web of Science, Scopus and Inspec in July 2024. The search terms used included "genetic algorithm," "evolutionary algorithm," "computational algorithm," and "serious games." Unpublished data and articles were not considered. Data were charted using a PRISMA flowchart developed by the author VV. Key categories for data extraction included study objectives, methods, outcomes, type of study and GA used and the specific applications of GAs in SGs. Data charting was conducted independently by two reviewers, with disagreements resolved through discussion and consensus. The search identified 154 studies, of which 23 met the inclusion criteria. The included studies highlight the diverse applications of GAs in SGs, ranging from optimizing game scenarios to personalizing learning experiences. Challenges identified include the computational complexity of GAs and difficulties in their integration into existing game frameworks. The findings of this review suggest that while the use of GAs in SGs is a promising area of research, it remains in its nascent stages. Future research should focus on addressing the technical challenges of integrating GAs into SGs and exploring their application across a wider range of game genres and educational contexts. Limitations of the review include the potential for publication bias and the exclusion of non-English language studies.

Keywords

Mnemonics; Genetic Algorithms; Serious Games; Evolutionary Computation; Game Design; Optimization; Adaptive Learning; Personalized Learning; Evolutionary Algorithms

Subject

Computer Science and Mathematics, Data Structures, Algorithms and Complexity

Comments (0)

We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.

Leave a public comment
Send a private comment to the author(s)
* All users must log in before leaving a comment
Views 0
Downloads 0
Comments 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.