Version 1
: Received: 27 October 2024 / Approved: 28 October 2024 / Online: 28 October 2024 (13:24:22 CET)
How to cite:
Safikhani, S.; Gattringer, V.; Schmied, M.; Wriessnegger, S. C.; Pirker, J. The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG. Preprints2024, 2024102140. https://doi.org/10.20944/preprints202410.2140.v1
Safikhani, S.; Gattringer, V.; Schmied, M.; Wriessnegger, S. C.; Pirker, J. The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG. Preprints 2024, 2024102140. https://doi.org/10.20944/preprints202410.2140.v1
Safikhani, S.; Gattringer, V.; Schmied, M.; Wriessnegger, S. C.; Pirker, J. The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG. Preprints2024, 2024102140. https://doi.org/10.20944/preprints202410.2140.v1
APA Style
Safikhani, S., Gattringer, V., Schmied, M., Wriessnegger, S. C., & Pirker, J. (2024). The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG. Preprints. https://doi.org/10.20944/preprints202410.2140.v1
Chicago/Turabian Style
Safikhani, S., Selina Christin Wriessnegger and Johanna Pirker. 2024 "The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG" Preprints. https://doi.org/10.20944/preprints202410.2140.v1
Abstract
One of the most crucial aspects of the user experience in virtual reality (VR) is the sense of presence. To evaluate this, both subjective and objective methods can be employed. While subjective methods are easy to implement and interpret, they may not fully capture user feedback, and the results can sometimes lack consistency. In contrast, using objective methods, such as electroencephalography (EEG), can provide more reliable insights. To investigate the influence of realism on the sense of presence, we conducted an EEG study with 21 participants who experienced two VR environments—one realistic and one non-realistic. During the study, we continuously measured their brain activity using an EEG device. Our findings showed that alteration in the level of realism in an environment can be detected through changes in brain activity. Notably, we observed that users take longer to adapt to a non-realistic environment when transitioning from a realistic scene, compared to the reverse. Although our study has limitations, such as the total number of participants, we gained valuable initial insights into how realism may influence brain activity. These findings suggest that higher realism may lead to reduced cognitive load, increased attention, improved decision-making, and suppression of irrelevant information.
Keywords
Virtual Reality; Presence; User Experience; EEG
Subject
Computer Science and Mathematics, Computer Science
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.