Preprint Article Version 1 This version is not peer-reviewed

The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG

Version 1 : Received: 27 October 2024 / Approved: 28 October 2024 / Online: 28 October 2024 (13:24:22 CET)

How to cite: Safikhani, S.; Gattringer, V.; Schmied, M.; Wriessnegger, S. C.; Pirker, J. The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG. Preprints 2024, 2024102140. https://doi.org/10.20944/preprints202410.2140.v1 Safikhani, S.; Gattringer, V.; Schmied, M.; Wriessnegger, S. C.; Pirker, J. The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG. Preprints 2024, 2024102140. https://doi.org/10.20944/preprints202410.2140.v1

Abstract

One of the most crucial aspects of the user experience in virtual reality (VR) is the sense of presence. To evaluate this, both subjective and objective methods can be employed. While subjective methods are easy to implement and interpret, they may not fully capture user feedback, and the results can sometimes lack consistency. In contrast, using objective methods, such as electroencephalography (EEG), can provide more reliable insights. To investigate the influence of realism on the sense of presence, we conducted an EEG study with 21 participants who experienced two VR environments—one realistic and one non-realistic. During the study, we continuously measured their brain activity using an EEG device. Our findings showed that alteration in the level of realism in an environment can be detected through changes in brain activity. Notably, we observed that users take longer to adapt to a non-realistic environment when transitioning from a realistic scene, compared to the reverse. Although our study has limitations, such as the total number of participants, we gained valuable initial insights into how realism may influence brain activity. These findings suggest that higher realism may lead to reduced cognitive load, increased attention, improved decision-making, and suppression of irrelevant information.

Keywords

Virtual Reality; Presence; User Experience; EEG

Subject

Computer Science and Mathematics, Computer Science

Comments (0)

We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.

Leave a public comment
Send a private comment to the author(s)
* All users must log in before leaving a comment
Views 0
Downloads 0
Comments 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.