Version 1
: Received: 22 October 2024 / Approved: 22 October 2024 / Online: 6 November 2024 (07:55:47 CET)
How to cite:
Cárdenas Bastán, M.; Guerrero González, A.; Lloret Abrisqueta, F. Interactive Virtual Reality Application for 3D Disassembly and Assembly: Innovation in Industrial Technical Education. Preprints2024, 2024110378. https://doi.org/10.20944/preprints202411.0378.v1
Cárdenas Bastán, M.; Guerrero González, A.; Lloret Abrisqueta, F. Interactive Virtual Reality Application for 3D Disassembly and Assembly: Innovation in Industrial Technical Education. Preprints 2024, 2024110378. https://doi.org/10.20944/preprints202411.0378.v1
Cárdenas Bastán, M.; Guerrero González, A.; Lloret Abrisqueta, F. Interactive Virtual Reality Application for 3D Disassembly and Assembly: Innovation in Industrial Technical Education. Preprints2024, 2024110378. https://doi.org/10.20944/preprints202411.0378.v1
APA Style
Cárdenas Bastán, M., Guerrero González, A., & Lloret Abrisqueta, F. (2024). Interactive Virtual Reality Application for 3D Disassembly and Assembly: Innovation in Industrial Technical Education. Preprints. https://doi.org/10.20944/preprints202411.0378.v1
Chicago/Turabian Style
Cárdenas Bastán, M., Antonio Guerrero González and Francisco Lloret Abrisqueta. 2024 "Interactive Virtual Reality Application for 3D Disassembly and Assembly: Innovation in Industrial Technical Education" Preprints. https://doi.org/10.20944/preprints202411.0378.v1
Abstract
This study presents the development of a cutting-edge virtual reality (VR) application aimed at education in industrial and technical environments. Using the Meta Quest 3 system and the ShapesXR platform, the application allows users to interactively disassemble and assemble 3D models in an immersive environment. Detailed models were developed through parametric modeling tools such as Autodesk Fusion 360 and 3D optimization software like Blender, optimized for a high-performance VR environment. The feasibility of the platform as an innovative educational tool was evaluated, and areas for improvement for future iterations of the system were identified.
Keywords
Virtual Reality; Industry 5.0; Immersive Technical Education
Subject
Engineering, Industrial and Manufacturing Engineering
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.