Submitted:
16 December 2024
Posted:
17 December 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Literature Background
2.1. What Is M-AR and Why?
2.2. M-AR as a Participatory Tool
2.3. Placemaking and AR
2.3.1. Sociability and M-AR
2.3.2. Physical Setting and M-AR
2.3.3. Image and M-AR
3. Research Design

3.1. Background Analysis
3.2. Literature-Based Application Review
| No | AR Application | Type | Focus | Developer | Reference |
|---|---|---|---|---|---|
| 1 | ways2gether | Mobile | Traffic Planning | Jauschneg & Stoik | http://www.junaio.com |
| 2 | Augmented Reality UJI (ARUJI) | Mobile | AR guiding app for the students and visitors around the University of Jaume I and available for Android devices as an unsigned application | Francisco Ramos, Sergio Trilles, Joaquín Torres-Sospedra and Francisco J. Perales |
https://www.mdpi.com/journal/ijgi/special_issues/safety_security |
| 3 | Green Living Augmented + virtual ReAlity (GLARA) | Mobile | Microclimatic effects | Fluxguide | https://play.google.com/store/apps/details?id=com.Fluxguide.GLARA&pcampaignid=web_share |
| 4 | Smart [AR] Mini-Application | Mobile | Digital placemaking app | Samaneh Sanaeipoor; Khashayar Hojjati Emami | https://doi.org/10.1109/SCIOT50840.2020.9250208 |
| 5 | City 3D-AR | Web / Mobile |
Provide 3D object placement in real space for enhanced visualization |
Arnis Cirulisa, Kristaps Brigis Brigmanisb |
http://dx.doi.org/10.1016/j.procs.2013.11.009 |
| 6 | Junaio | Mobile | Create, explore and share information in a completely new way using augmented reality |
Metaio | http://www.junaio.com/ |
| 7 | Change Explorer | Watch / mobile / web | A smartphone app that notifies the public when they are close to an area that has plans for redevelopment. |
Alexander Wilson | https://doi.org/10.1177/2399808317712515 |
| 8 | In-Citu AR | Mobile | City Governments. Make urban development accessible and visible using AR, city-wide | Dana Chermesh-Reshef | https://www.incitu.us/ |
| 9 | CitySense App | Mobile | Co-creation of buildings, spaces | H2020 European Projects | https://re.public.polimi.it/handle/11311/1175121 |
| 10 | Augmented Reality Participatory Platform (ARPP) | Mobile | Platform uses mobile augmented reality (M- AR) to engage residents, particularly in under-resourced communities, in identifying the design improvements necessary to enhance neighborhood walkability | Saeed Ahmadi Oloonabadi, Perver Baran | https://doi.org/10.1016/j.cities.2023.104441 |
| 11 | Tinmith-Metro | Mobile | Visualisation of designed buildings |
Thomas, Piekarski, and Gunther, 1999 | http://dx.doi.org/10.1145/2071536.2071538 |
| 12 | StudierStubeES software(StbES) |
Mobile | Tracking and visualisation framework | Schmalstieg and Wagner, 2007 | http://dx.doi.org/10.1145/2071536.2071538 |
| 13 | City View AR | Mobile | Disaster Visualization – Earthquake | Mark Billinghurst, Gun Lee, Jason Mill, Rob Lindeman, Adrian Clark, Thammathip Piumsomboon, Rory Clifford, Shunsuke Fukuden | https://www.hitlabnz.org/wp-content/uploads/2021/03/cityviewar_qrcode.png |
| 14 | Architeque – 3D & AR | Mobile | Platform for Product Presentations in 3D & Augmented Reality |
Architeque LLC | http://www.ar-chiteque.com/ |
| 15 | Vidente | Mobile | Demonstrating underground infrastructure virtualization in the field. |
Schall, Mendez et al. (2009) | http://dx.doi.org/10.1145/2071536.2071538 |
| 16 | Urban Sketcher | Computer Based | Users can directly alter the real scene by sketching 2D images which are then applied to the 3D surfaces of the augmented scene | Sareika and Schmalstieg (2007) | http://dx.doi.org/10.1145/2071536.2071538 |
| 17 | Wikitude | Mobile | M-AR application which captures images from the surrounding environment (e.g. sights, restaurants, streets, and shops) and displays relevant information, on the screen of the mobile device. |
Wikitude GmbH | http://wikitude.com/ |
| 18 | Nokia city lens | Mobile | Uses your device’s camera to display nearby restaurants, stores, and other notable locations in augmented reality style | Andrew Webster | http://www.windowsphone.com/s?appId=93301a45-5849-4aad-a68e-c7c95df83ca1 |
| 19 | ARQuake game | Computer Based | ARQuake is an Augmented Reality (AR)version of the popular Quake game. Augmented Reality is the overlaying of computer-generated information onto the real world | Thomas et al(2000) | http://www.tinmith.net |
| 20 | Archeoguide | Mobile | Augmented Reality based Cultural Heritage On-site GUIDE | Vlahakis V., et al. 2002 | http://dx.doi.org/10.1145/584993.585015 |
| 21 | Mentira | Mobile | Example of location-based M-AR for Albuquerque city. The purpose of the game is learning Spanish as a foreign language and addresses visitors among others | Prof. Chris Holden, Prof. Julie Sykes | http://www.mentira.org/ |
| 22 | GUIDE & Augmenting the Visitor Experience | Mobile | Location based M-AR applications for the residents and the tourists, developed for the area of Keswick of Lake District, Cumbria, UK | University of Nottingham, University College London and Leicester University constitute | |
| 23 | Frequency 1550 | Mobile | City mobile game enabling students to learn about the history of Amsterdam. | Montessori Scholengemeenschap Amsterdam, IVLOS, Uva -ILO, OSB Open Schoolgemeenschap, Bijlmer | https://waag.org/en/project/frequency-1550 |
| 24 | Dow Day | Mobile | Uses a journalistic narration genre and player takes the role of a news reporter and investigate the different perceptions of virtual characters who participated in protests against Dow Chemical Corporation for making napalm for the war in 1967. | Aris Games | http://arisgames.org/featured/dow-day/ |
| 25 | Road of Rhodes game | A game application which introduces the user in the cultural history of the island, and it was created using the ARIS authoring tool |
Aris Games | ISBN 978-960-99791-2-2 | |
| 26 | CityScope | Mobile | Community engagement platform | MIT Media Lab’s Changing Places Group (CPG) | 10.1016/j.procs.2017.08.180 |
| 27 | Urban CoBuilder | Mobile | Outdoor urban simulation tool based on AR. | Hyekyung Imottesjo, Jaan-Henrik Kai | https://imottesjo.se/Urban-CoBuilder |
| 28 | EduPARK | Mobile | Use image-based AR, with marker-based tracking, to display mainly botanical content. | Lúcia Pombo, Margarida Morais Marques | http://edupark.web.ua.pt/mobile_app?lang=en |
| 29 | ARGarden | Mobile | Enabling AR handheld device with multi-user interaction to create 3D outdoor designs. | F E Fadzli, M A Mohd Yusof, A W Ismail, M S Hj Salam and N Aismail | http://dx.doi.org/10.1088/1757-899X/979/1/012001 |
| 30 | Vítica | Mobile | Reactivation of Cisneros Market Square’s cultural heritage and its surroundings using GPS and augmented reality. | Mauricio Hincapi, Christian Díaz, Maria-Isabel Zapata-Cardenas, Henry de Jesus Toro Rios, Dalia Valencia, David Güemes-Castorena | http://dx.doi.org/10.1145/2827856 |
| 31 | Magical Park | Mobile | Encourages children to explore the park and run around, by engaging them in games played inside a blended virtual environment | GEO AR Games | https://www.geoar.com/magical-park |
| 32 | Minecraft Earth | Mobile | This game brings the blocky construction set into the physical world. Minecraft Earth users do not pursue any specific goal; they can merely create, build, and explore in freedom while playing alone or cooperatively in a real territory or in an environment created by the players | Mojang Studios in 2009 | https://www.minecraft.net/en-us/article/new-game--minecraft-earth |
| 33 | Geocaching | Web Based/ | This high-tech treasure hunting game, users hide a cache (typically a small waterproof container) in some location and post its coordinates along with some clues on the Internet. | Stuart Aldrich, Erika Zhou, Thomas M., Thomas Manoka, Ruhais Li | https://www.geocaching.com/plan/lists/BM58MPC |
3.3. Development of Application
3.3.1. Initiation
3.3.2. Target Group
3.3.3. Software

3.3.4. Application Features

3.3.5. Production


3.3.6. Testing the Application
4. Analysis and Results
4.1. Overview
4.2. Comparing Hand Sketching, Software with CityBuildAR


4.3. Place-Making with CityBuildAR

4.4. Image Analysis
4.5. Opinion Analysis
4.5.1. Ability to Visualize and Design with Limited Skills
- Participant 1 - “I have limited drawing skills, so I usually engaged in collaborating with ideas as a group member while another member will visualize. But using this AR app I can do my own design by myself. But the list of elements and features should expand to make a unique design.”
- Participant 2 - “I really liked the interface and elements of the app. It creates a nice design of myself with limited skills. Wish I had more time to get familiar with this app.”
- Participant 3 - “Simple and effective for non-designers.”
4.5.2. Impact on Creativity of Users
- Participant 1 - “Great concept for enhancing placemaking through real-time visualization. However, the limited design options and occasional bugs limit its potential in professional landscape projects. Expanding its feature set would make it more versatile.”
- Participant 2 - “App doesn’t allow to create & visualize unique designs. It generalizes the designs and with the given elements, it’s limited to create my own design. Realtime visualization is interesting somehow.”
- Participant 3 - “Expanding the range of features and addressing performance concerns would make it a highly effective tool for professional urban planning and participatory processes.”
4.5.3. Technical Constraints
- Participant 1 - “App elements are difficult to understand in the beginning, needed assistance to understand. I had the ability to do a design for cafeteria using this app, which I wouldn't be able to do with sketching or other software.”
- Participant 2 - “Expanding the range of features and addressing performance concerns would make it a highly effective tool for professional urban planning and participatory processes.”
- Participant 3 - “Using app for designing is good for me because I have poor drawing skills. However, it is difficult to understand and design within this limited time given.”
5. Findings and Conclusions
5.1. To What Extent Does the CityBuildAR App Bridge the Gap Between Professionals and the General Public in Placemaking?
5.2. Can Mobile-AR Tools Like CityBuildAR Replace Traditional Participatory Planning Methods?
5.3. Conclusion
5.4. Limitations
- Plane detection problems: The program necessitates the completion of plane detection before object placement, as it is incapable of identifying additional planes after objects have been positioned.
- Restricted design elements: Participants were given a limited array of items for space design, perhaps hindering their creativity and design alternatives
- Scaling limitations: Users cannot resize items, constraining design flexibility.
- Deletion errors: Specific elements experience faults during deletion, resulting in difficulties in altering the design.
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| No | Question Type | Question | Metric |
|---|---|---|---|
| Q1 | Closed-ended | How comfortable were you using hand sketching (2D drawing) techniques for placemaking? | 5-Point Likert Scale |
| Q2 | Mixed | What are the positives you experienced while using hand sketching (2D drawing) for placemaking? | Multiple checkboxes and text |
| Q3 | Mixed | What challenges did you face while using hand sketching (2D drawing) for placemaking? | Multiple checkboxes and text |
| Q4 | Closed-ended | How comfortable were you using SketchUp software (3D modelling) techniques for placemaking? | 5-Point Likert Scale |
| Q5 | Mixed | What are the positives you experienced while SketchUp software (3D modelling) for placemaking? | Multiple checkboxes and text |
| Q6 | Mixed | What challenges did you face while using hand sketching (2D drawing) / SketchUp software (3D modelling) for placemaking? | Multiple checkboxes and text |
| Q7 | Closed-ended | To what extent do you think AR is effective in visualizing and understanding placemaking concepts? | 5-Point Likert Scale |
| Q8 | Closed-ended | How easy was it to navigate and use the AR application for placemaking? | 5-Point Likert Scale |
| Q9 | Mixed | What challenges did you face, and positives did you experience while using the AR app for placemaking? | Multiple checkboxes and text |
| Q10 | Closed-ended | Compared to hand sketching / 3D modelling software, do you find AR to be a better tool for placemaking? | 5-Point Likert Scale |
| Q11 | Closed-ended | Do you believe that AR can enhance your involvement in urban planning and placemaking? | 5-Point Likert Scale |
| Q12 | Closed-ended | Rate your interaction and experience with "Activities - Diversity, People's activities, Cafes etc." during placemaking activity using these tools. | 3-Point Likert Scale |
| Q13 | Closed-ended | Rate your interaction and experience with "Physical Setting - Human & Building scale, walkability, accessibility etc." during placemaking activity using these tools. | 3-Point Likert Scale |
| Q14 | Closed-ended | Rate your interaction and experience with "Imageability - attractiveness, physical comfort, attachment etc." during placemaking activity using these tools. | 3-Point Likert Scale |
| Q15 | Closed-ended | Rate app features according to your experience | 3-Point Likert Scale |
| Q16 | Open-ended | Are there any features you believe should be added or modified in the AR app? | Text |
| Q17 | Closed-ended | How willing are you to use AR applications for placemaking activities in the future? |
5-Point Likert Scale |
| Criteria | Professional | University Student | General Public | |
|---|---|---|---|---|
| Use of element | Tree | 23 (1.77) 1 | 43 (1.87) | 33 (2.36) |
| Bushes | 55 (4.23) | 104 (4.52) | 30 (2.14) | |
| Table | 10 (0.77) | 26 (1.13) | 13 (0.93) | |
| Benches | 37 (2.85) | 87 (3.78) | 28 (2.00) | |
| Lamp posts | 15 (1.15) | 35 (1.52) | 11 (0.79) | |
| Garbage bins | 1 (0.08) | 15 (0.65) | 7 (0.50) | |
| Functionality | Seating | Y – 11, N - 2 | Y – 23, N – 0 | Y – 11, N – 3 |
| Walking | Y – 13, N - 0 | Y – 17, N – 6 | Y – 8, N – 6 | |
| Lighting | Y – 7, N – 6 | Y – 19, N – 4 | Y – 8, N – 6 | |
| Greenery | Y – 7, N – 6 | Y – 20, N – 3 | Y – 11, N – 3 | |
| Physical Setting | Y – 13, N – 0, M – 0 | Y – 23, N – 0, M – 0 | Y – 6, N – 0, M – 8 | |
| User Interaction | Sociability | Y – 10, N – 0, M – 3 | Y – 18, N – 0, M – 5 | Y – 2, N – 4, M – 8 |
| Imageability | Y – 7, N – 0, M – 6 | Y – 21, N – 0, M – 2 | Y – 5, N – 8, M – 1 | |
| Incorporating AR features | Designing | Y – 9, N – 0, M – 4 | Y – 23, N – 0, M – 0 | Y – 5, N – 0, M – 8 |
| Visualizing | Y – 0, N – 0, M – 13 | Y – 23, N – 0, M – 0 | Y – 5, N – 0, M – 8 | |
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