Education is generally considered to be a great equalizer as well as a tool the young generation can use in becoming the nation’s future leaders. It is imperative that today’s young people are well equipped with good quality education to better lead a country into the future. As a consequence, it is also important that we find out the factors that affect the learning success of the youth, since knowing these factors, either positive or negative will help the government in designing programs that can help propagate the positives and rectify the negatives. This study utilized data from the elementary and high school students of a private educational institution in the Philippines. Multiple linear regression using lin-lin model was used to analyze the data. Results indicated both the over-all significance of the model and the absence of violations regarding the basic assumptions of CLRM. Three variables English proficiency, Math proficiency, and time spent in playing video games turned out to be significant. This study adds to the existing body of knowledge by showing that time spent in commuting between house and school can also at times to be used to study resulting and impacting Cumulative Grade Point Average positively.