1. Introduction
In the middle of the twentieth century, the term "Differential games" was first apparent in Isaacs’s monograph [
1] including exclusive conflict and game problems and also, additional open problems for future studies. In view of the basic approaches in the theory of differential games constructed by Pontryagin [
2], Krasovskii [
3], Pshenichnii [
4], Chikrii [
5] and others, a differential game is regarded as an optimal control problem from the standpoint of either a pursuer or an evader, and in consequence, the differential game comes to study a pursuit problem and to an evasion problem, respectively.
A number of the problems in [
1] were solved by Petrosjan, Azamov and et al. In particular, in Petrosjan [
6] completely solved the Life-line problem when players’ controls obey to geometric constraints, developing the strategy of parallel approach. In the middle of the eighteenth Azamov [
7] proposed for the first time an analytical solution of the Life-line game of multiple pursuers and one evader by using support function of the multi-valued mapping. Azamov [
8] investigated the structure of phase space of differential pursuit-evasion games for the case where an evader has the discriminated information and here, an alternative for differential pursuit-evasion games in
was established by the transfinite iteration method of Pshenichnii’s operator.
In addition, in Munts and Kumkov [
9,
10] examined the classic time-optimal differential games of Life-line in the formalization of Krasovskii [
3]. Thereafter, for the cases in which controls of both objects adhering to integral, linear, Grönwall type or mixed constraints, the pursuit-evasion problem and the Life-line game have been thoroughly considered in the works of Samatov et al.[
11,
12,
13].
In the theory of differential games, it is known that it is not easy to construct players’ optimal strategies and to determine the game value. The works [
14,
15] are especially devoted to establish the existence of the game value by constructing the players’ optimal strategies.
In order to implement mathematical models to real-life processes, the researches on differential games with various type of restrictions on controls are getting a great interest. For example, the works [
16,
17] are devoted to investigate such type of game problems. It is essential to mention that the games with various type constraints on controls are not enough explored yet. In the applying sense, differential games under integral constraints on players’ controls are much more difficult than the games with geometric constraint.
The method of resolving functions for the games with integral constraints on control functions was developed by Belousov [
18] to obtain a sufficient condition for the pursuit differential game. The solution was further extended to the case of convex integral constraints [
19]. The pursuit-evasion and Life-line problems under integral constraints on controls were widely considered by Satimov at al. [
20], Azamov [
7], Azamov and Samatov [
21]. Such differential game problems with integral constraints have been considered for differential-difference equations as well. For instance, the works of Mamadaliev [
22,
23,
24] are devoted to linear pursuit games under integral constraints on players’ controls with delay information. Thereafter, the games under linear, linear-geometric, integro-geometric, and mixed constraints on controls were comprehensively solved using the
-strategy in the works of Samatov [
25,
26,
27,
28,
29].
Differential games, of inertial players are of great significance owing to many applications to technical, air processes. Ibragimov et al. [
30,
31,
32] studied the fixed duration differential game of countable number inertial players in Hilbert space with integral constraints. The works [
33,
34] studied the pursuit-evasion differential games of many pursuers and one evader with geometric constraints for the infinite system of second order differential equations in Hilbert space.
In the present paper we consider the pursuit-evasion differential game problems of one inertial pursuer and one inertial evader. The control of the pursuer is subject to integral constraint and that of the evader is subject to geometric constraint. In the pursuit problem, we propose the parallel approach strategy(-strategy) for the pursuer, and obtain sufficient solvability condition of pursuit. In the evasion problem, a special admissible control is implemented for the evader and sufficient solvability condition of evasion is obtained. An estimate from the below for the distance between the pursuer and evader is derived. Further, the main lemma describing the monotonicity of an attainability domain of the evader is proved and an explicit analytical formula for this domain is given. As one of the important results of our paper, we obtain a condition under which pursuer wins in the Isaacs Life-line game.
2. Statement of problems
Suppose that a player
P, namely Pursuer, with a control
u goes after another player
E, namely Evader, with a control
v in
. Let
x represent the position of Pursuer, and let
y represent that of Evader. Then we are going to discuss a differential game where players’ motions take place in accordance with the following second order differential equations:
where
,
;
,
are players’ initial positions, and
,
are their initial velocities, respectively. Assume that game is considered under the conditions
and
.
The control parameter
u is the acceleration vector, and this is considered as a measurable function
, and on that function, impose the
integral constraint in the form
where
is a given positive number. In the sequel, by
we infer the class of all control functions
fulfilling the constraint (
3).
In the same way, the control parameter
v is the acceleration vector, and this is taken as a measurable function
, and on that function, impose the
geometrical constraint of the form
where
is a given positive number. In the sequel, by
we infer the class of all control functions
fulfilling the constraint (
4).
Definition 1. We say that a measurable function (respectively, ) the admissible control of Pursuer (respectively, of Evader) if (respectively, ).
Definition 2.
For each pair , , we call the quantity
the residual resource of Pursuer at the current time t, .
Let .
Definition 3. We call a mapping the strategy of Pursuer if the following conditions are satisfied:
1) is a Borel measurable function of v, ;
2) For arbitrary , the inclusion is satisfied on some time interval .
From equations (
1)–(
2) we then derive the initial value problem
Definition 4.
We call a strategy the parallel convergence strategy (Π- strategy) if for arbitrary the solution of initial value problem
where is a scalar function, and this is generally called the convergence function of Pursuer and Evader in the pursuit problem.
Definition 5. We say that the Pursuer wins by using the Π-strategy on a finite time interval if, for any :
a) at some instant ;
b) , belongs to on the interval . In this case, the number T is called the guaranteed capture time.
Definition 6.
We say that Evader wins by using a control if for arbitrary the solution of the initial value problem
satisfies the condition for all .
This paper is dedicated to study the following game problems where the controls
and
of the players are subject to the constraints (
3) and (
4) respectively:
Problem 1. Construct Π-strategy to ensure the completion of the pursuit possible (Pursuit Game).
Problem 2. Set a special admissible control for Evader and determine conditions guaranteeing the escape (Evasion Game).
Problem 3. Find sufficient conditions of completion pursuit in Life-line game.
3. Pursuit Game
We call the function
the
-
strategy of Pursuer, where
and
is the inner product of the vectors
v and
in
. Here
is usually called the
resolving function.
Let us present the following important property of the strategy (
6) and the resolving function
.
Proposition 1. If , then, for all ,
a) is well-defined and continuous in ,
where ,
holds.
Proof. a) From the conditions
and
we infer
. Since
(see (
4)), therefore
b) Letting
in
consider the function
Clearly,
. As a consequence, using (
4) it is not hard to obtain that
and
.
c) From (
6) we get
and this completes the proof. □
Thanks to equations (
1)-(
2), for arbitrary
and for the function
, Pursuer’s trajectory is
and Evader’s trajectory is
In this case, the goal of Pursuer P is to capture Evader E, i.e. to achieve the equation . Evader E strives to avoid an encounter, i.e. to maintain the inequality for all , and if this can’t be done, to delay the encounter time as long as possible.
If
, then the scalar function
is called the
convergence function of the players in Pursuit Game.
Lemma 1. Let . Then:
a) for any the function is monotonically decreasing in t, ;
b) for all ,
where and .
Proof. a) According to (
7) and (
11), we have
b) Clearly [
35],
This finishes the proof. □
Theorem 3.1. If
, then Pursuer wins by using
-strategy (
6) on the time interval
, where
and
is defined by (
7).
Proof. Let
be an arbitrary admissible control of Evader
E, and let Pursuer
P employ strategy (
6). Then given (
9), (
10),
,
, we have
Taking into account (
6) and (
11) we obtain
Since in view of (
12),
and
, we find that there exists time
depending on
such that
. Hence, by virtue of (
13) the desired result
, i.e.
is obtained.
It remains only to verify that
-strategy (
6) is admissible for each
. By (
11)
implies that
and so
Thus, strategy (
6) is admissible. The proof of Theorem 3.1 is complete. □
Observe if
and Pursuer applies strategy (
6) then, for all
, for the function (
5) by (
8) we have
4. Evasion Game
In this section, an admissible control will be offered for Evader, to establish that T is the optimal time of pursuit.
Let Evader employ the following control
In accordance with equations (
1)–(
2), for an arbitrary
and for the control
, we get the following trajectories of the players:
We prove the following statement.
Theorem. 4.1. a) If
, then Evader wins by control (
15) in the interval
, where
.
b) If
, then Evader wins by control (
15) in the time interval
and
Proof. a) Let
. If Evader utilizes control (
15), then for any control of Pursuer
, in view of
, we have
Applying the Cauchy-Schwartz inequality to the last integral in (
16) we find
As a consequence of (
16) and (
17), we conclude that
It is not difficult to verify that the smallest positive root of the equation
is exactly
T. Thus,
for all
, and in consequence, it follows immediately from (
18) that
on that time interval.
b) Suppose
. Then, we come to the estimation
again. It is obvious that
On account of the condition
, we get
for all
, and therefore by (
18) we see that
, i.e.
,
. The proof is complete. □
5. Life-line game
The current section is devoted to investigate the dynamics of the attainability domain of Evader and the Life-line problem of R. Isaacs.
Let a non-empty and closed subset L of the space be given. Here and subsequently, the area L is called the Life-line.
In the Life-line game L, Pursuer P intends to intercept Evader E, to accomplish at a finite time when Evader E is in . Evader E aims to get the area L maintaining the condition , ; and if there is no chance of doing this, then Evader E strives to maximize the moment of the encounter with Pursuer P. It should be noted that the area L doesn’t limit the motion of Pursuer P. Further, it is required that the conditions and are satisfied for the initial positions and .
Definition 7. Π-strategy (6) is said to be winning on the time interval in the Life-line game L, if, for Evader’s arbitrary control , there exists an instant such that:
1) ;
2) at each .
Definition 8. We say that Evader wins in the Life-line game L by a control if for every :
1) there exists some moment that and while or
2) for all
In the theory of differential games, constructing the attainability domain of Evader in the Pursuit Game is considered as the main step to solve the game with a Life-line, and therefore we will first study the dynamics of the attainability domain.
If
in game (
1)-(
4), then Theorem 3.1 asserts that by virtue of
-strategy (
6) Pursuer is able to capture Evader. The players
P and
E will meet at various points according to the choice of the control
.
Let
be the set consisting of all points
where Pursuer moving from the position
x and consuming the resource
should encounter Evader moving from the position
y, i.e.
When
, the set
is bounded by the curve
Set (
19) in the plane is
Descartes’ Oval or
Pascal’s Snail [
36].
Next, let Pursuer hold
-strategy (
6) while Evader employs arbitrary control
. Then
,
is players’ meeting time, i.e.
. Then for each triad
,
, we build the following sets:
We can now formulate the following essential statement for the set (
20).
Lemma 2.
Let Pursuer apply strategy (6). Then, for any ,
Proof. By the set (
20) it can be seen that the relation
is identical to
Clearly, it suffices to analyse (
23) for
when
. As
, where
is defined by (
11), in view of (
14) we rewrite (
23) in the form
From this we infer
or, equivalently,
Accordingly, we arrive at the equation
which is the desired result. The proof is complete. □
Lemma 3. The multi-valued mapping , , is monotonically decreasing with respect to the inclusion, i.e. if , and , then .
Proof. By virtue of (
6) and (
8), for any
we have
Hence in accordance with (
4),
Multiplying both sides of (
24) by
and using
, yields
From this letting
we obtain (
21), and so
hence
For arbitrary
,
, the multi-valued mapping
has the support function
Due to the properties of the support function
(see, Property 6 in [
37]), the relation (
25) implies that
and so
for all
,
.
By integrating both sides of (
26) over
and by the properties of the support function (see, Theorem 2 in [
37]) we find
We use (
6), (
9), (
11), (
22) to calculate the derivative of
with
t:
To transform the right hand side, we use the property of support function and equation (
11)
In view of
this expression takes the form
Thus,
and so, for any
,
, by (
27)we get
which completes the proof of Lemma 3. □
Lemma 3 plays the key role in proving the following statements.
Corollary 1. It can be directly inferred from Lemma 3 that:
a) at each ;
b) for all .
We call the set
the
attainability domain of the Evader in the Pursuit Game.
Theorem 5.1. Suppose
and
. Then
-strategy (
6) is winning on the time interval
in the the Life-line game
L, where
.
Proof. The proof immediately follows from Theorem 3.1, Lemma 3 and Corollary 1. □
Theorem 5.2. Let . Then there exists a control guaranteeing that the Evader wins in the Life-line game L.
Proof. The proof follows directly from Theorem 4.1. □
6. Conclusion
In the present paper, we have discussed the pursuit-evasion games of one inertial Pursuer and one inertial Evader with integral and geometrical constraints on the controls, respectively.
In the Pursuit Game, we have defined the -strategy for Pursuer, and we have found the sufficient solvability condition of pursuit. In addition, we have demonstrated that the -strategy is optimal, i.e. Evader, using the control , remains uncaught by the guaranteed capture time T. In the Evasion Game, we have obtained the sufficient solvability condition of escape by the control of Evader.
Moreover, the attainability domain of Evader in the Pursuit Game has been constructed. For the case (see Theorem 5.1) the sufficient solvability condition of the Life-line game for Pursuer has been determined, but for the case the Life-line game is an open problem.
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