1. Introduction
For a considerable period of time, numerous motor learning publications have introduced the notion that the advantages of variable practice are generally accepted. However, it is noteworthy that the concept of variable practice remains subject to considerable ambiguity, encompassing a spectrum of interpretations related to various dimensions, including variables such as size, type, spatial configuration, and temporal aspects. Importantly, this conceptual ambiguity has resulted in a lack of sufficient scientific evidence, particularly within the context of sports [
1,
2,
3,
4,
5,
6,
7], relying primarily on numerous inadmissible generalizations [
3,
8,
9].
From the beginning of learning and teaching, the questions of what, why, and how much variation leads to optimal enhancement have been of greater interest. The proposition that the variation of arbitrary boundary conditions has been and can be employed to enhance athletic performance may be regarded as trivial since the change in performance itself is a new boundary condition.
The epistemologically challenging framework for structuring [
10] learning and teaching approaches, historically employed within the domains of sports pedagogy, physical education, and sports training, has traditionally delineated the individual (system) and environment (system’s environment) and their interaction (in psychology) through the prism of behavior [
11], or alternatively, within the realm of sports, through the prism of tasks [
12]. However, this framework, while providing an initial and pragmatically valuable foundation, offers only a preliminary basis for the systematic investigation of this challenging issue. An alternative perspective involves the classification of variable practice approaches within diverse application domains, encompassing dimensions such as numerosity, heterogeneity, environment, and schedule, as proposed by [
13]. Nevertheless, this classification presents a noteworthy issue by occasionally mixing up categories with distinct levels of abstraction.
Historically, during the 19th and early 20th centuries [
8], following the theory of behaviorism, efforts were primarily directed towards inducing changes in movement behavior by manipulating external stimuli through variations in environment (e.g., instructions, prescriptions, material aid, etc.) [
8]. With the advent of the cognitive turn [
14] coupled with the emergence of cybernetics [
15] in the second half of the 20th century, a shift of variations was observable from the system’s environment towards the system itself “the learner”. This shift involves the differentiation of tasks through models such as the Variability of Practice (VP), where the Invariants (e.g., relative timing, relative forces, etc.) are held constant while varying the variable parameters (e.g., absolute timing, absolute forces, etc. ) [
16,
17] and contextual interference (CI) learning, where not only the invariants, represented as Generalized Motor Programs (GMPs), varied but also the schedule, encompassing the temporal structuring of the learning process [
18,
19].
In these models, variation of constraints primarily involved the manipulation of individuals (e.g., inducing time pressure to place stress on them [
20], varying the tasks (e.g., employing the same GMP with varying variable parameters), and manipulating the contextual and/or environmental aspects (e.g., using different weights for throwing bean bags over varying distances [
20]. All these manipulations were meticulously examined concerning their impact on the learner, as it was only the learner who had to and could adapt. Nevertheless, the entire learning process was embedded in an external feedback loop, wherein the learning process was externally controlled through information on correctness or errors, persisting until the learner's performance matched the desired target. Especially within the domain of sports, there was often a standard role model of correct performance that always applied to all learners, with individual variations only tolerated at the highest level of performance [
21]. In contrast, the stochastic resonance model derived from physics and employed by differential learning (DL) is a special case of a feedback loop when a system is exposed to an external force or oscillation that matches its inherent natural frequency. Given the various experiences and constantly changing boundary conditions on the part of the learner (emotions, fatigue, chronobiology, aging, etc.), the resonance principle includes a corresponding adjustment of the external force to achieve resonance.
Although both VP and CI models have consistently demonstrated systematic effects exclusively for movements with few degrees of freedom (DGF) and a predominant reliance on visual input [
5,
6,
8], a relatively unnoticed issue has emerged when attempting to integrate the VP model as a subset of the CI model. Whereas the VP model was originally designed for the stabilization of a single, already automated skill [
17], achievable through an undefined set of variable parameters, the subsequent CI model served not only to stabilize single skills through the randomized ordering of variable parameters but also to simultaneously acquire different skills with varying relative timing.
In both scenarios, these theories provided no insights into the relative distances of the variable parameters or the distribution and relative similarities among the Invariants or skills. Should one inappropriately transfer these theories, originally developed for movements with few DGF to skills in sports [
8], the distinction between, for instance, learning three skills in volleyball or three skills from three distinct sports concurrently would become negligible. Individual findings highlight the influence of movement similarity on learning behavior in movements with few DGF [
22,
23]. In one instance, this pertains to movements with different topologies [
22], while in another instance, it applies to movements sharing the same topology but differing in relative timing and, hence, in their GMPs [
23].
For movements with few DGF, this led to the hypothesis that parallel practice of movements with little similarity or different GMPs may result in greater learning effects in the retention test [
23]. However, this hypothesis does not provide specific details regarding the nature of these similarities, and it neglects any possible influence of movement topology. In an attempt to overcome this issue, the approach suggested by [
3] enumerates different topologies of tennis strokes at a nominal scale level. However, the assessment of their relative similarity remains ambiguous, thereby causing the absolute count to depend on subjective judgements by experts. This issue becomes more pronounced when considering that the CI model does not allow deviations from the prescribed movements [
24]. The problematic nature of this endeavor becomes evident when considering recent findings from the field of pattern recognition on the non-repeatability of everyday and sports movements and the inherent noise present across all categories of observation [
8,
25,
26,
27,
28,
29,
30] From a system dynamics perspective, where noise is considered to have a critical influence on the dynamics of phase transitions, such as during the learning process [
31,
32], the results could alternatively be interpreted as varying variable parameters inducing noise in the system that is insufficient to trigger a phase transition. In contrast, different GMPs do so due to their inherently greater noise [
33]. Beside the challenge of quantifying the similarity of sport exercises, there remains an unresolved gap in sports-related CI research that pertains to the effects of different groups of movement topologies or movement metrics on learning progress [
33,
34].
In sports, the first indications for different influences of exercise combinations could be seen in CI-related VB studies with three volley skills [34, 35−37] plus therein. Notably, when practicing the overhead-serve and overhand-pass concurrently with underarm pass, the observed learning gains tended to manifest in the upper movement range, suggesting a stronger effect due to the two skills played above the shoulder. Whereas when the underarm-serve and -pass were practiced together with the overhand pass, greater learning gains were observed in the lower movement range, indicating a larger learning effect due to both underarm skills. Intriguingly, in both scenarios, the two skills occupying similar movement spaces, either above or below the shoulder, appeared to mutually enhance learning due to their increased movement noise.
The two phenomena associated with CI [
18,
19], namely reduced acquisition and increased learning in random and serial practice compared to blocked learning, are commonly explained by means of memory processes that are associated either with increased elaboration [
24], reconstruction [
38] or forgetting [
39]. While the first model assumes an expansion of the exploration space through additional tasks, the second model sees the conditions more in constant rescheduling, which is therefore often associated with the third model of accelerated forgetting through interspersed exercises. However, it’s important to distinguish between these latest models, as they differ in their levels of distraction. All three models suggest an overload of the capacity of working memory during the acquisition phase as being responsible for the decreased change in performance. Interestingly, the working memory model they rely on was originally developed only for sequential, visual-spatial content [
40] an area where the model now exhibits its highest reliability. However, a comprehensive explanation of how this decreased acquisition rate leads to a subsequent larger increase remains required. Findings from MRI studies provided evidence for corroborating different brain activations during blocked vs. randomized practice [
41,
42]. However, this has only been observed in movements with few DGF due to constraints associated with the available measurement devices. In contrast to VP and CI, the DL model has always placed a central emphasis on the similarity of exercises, as implied by its name, since similarity can be considered the opposite of difference, and both fall within the family of proximity measures. Pattern recognition methods based on machine learning (ML) that were developed in parallel with DL provide acknowledged and appropriate tools for quantifying similarities of movements across different topological scales [
30,
40]. These ML methods have proven capable of not only classifying skills with different topologies such as shot put, discus, and javelin throwing [
43] or activities like running, walking, and handwriting [
45] but also skills individually and situated differentiated by emotions [
46], fatigue [
47,
48], music heard [
46], or even by pure temporal changes [
27,
49]. Interestingly, by decomposing what was previously considered movement noise into various movement qualities, they could be assigned to different magnitudes (variance) of noise. Although not yet fully established, these findings coarsely show the biggest differences between skills followed by between individuals vs. followed by between situational conditions within an individual, indicating a gradual decrease in noise levels from skills to individual to situational conditions.
With the intentional increase of noise, DL also abandoned the idea of a narrow person- and time-independent prototype [
25,
34,
50] and gave noise an active and constructive influence according to the system dynamics of phase transitions [
31,
51,
52]. With the amplification of fluctuations and without giving augmented feedback, DL in its most extreme form initiated a real self-organizing process as no specific information about a possible solution is provided (Prokopenko guided self-organization Springer [
53]. The question of whether the increase in fluctuations was initiated by external or internal factors was therefore of secondary importance and could rather be assigned to the fields of pedagogy and didactics. Hence, available literature proposes a framework that not only unifies previous approaches as different forms of noise [
26,
54,
55] but in parallel suggests a quantitative methodology to address the unresolved issue in other learning models using a holistic ML approach [
34,
43,
54,
55,
56,
57]. In the context of learning a single movement, several studies have provided evidence supporting the superiority of stochastic DL training over repetitions-based training [
34,
57,
58,
59,
60,
61,
62]. Meanwhile, successful applications of DL have been broadened with the learning of multiple skills simultaneously, hence reinforcing the superiority of DL over repetitive and CI learning in football [
61] and volleyball [
34,
62,
63].
In addition to the initiation of real self-organization, the attunement of the external and internal adaptation of fluctuations with the stochastic resonance principle became an essential feature of DL [
55,
64]. This assumes a harmonization of the exercise variations offered by the trainer with the responses exhibited by the athlete, both of which can be understood as stochastic signals [
65]. It is only when these elements achieve optimal resonance with each other that the learner can attain maximum response in the form of maximum learning progress. According to this resonance principle, the role of a coach can be defined as that of a facilitator responsible for maintaining an optimal level of noise in the system. If the magnitude of the athletes' noise is insufficient, it must be augmented, and conversely. Since the athletes' responses to the interventions are generally quite individual [
25,
30,
57] and that such individuality is strongly associated, aside from the emotional and situated influences, with the athletes’ respective experiences, it is important to consider the resonance between the exercises and the athletes' experiences in order to optimize the learning rate. Therefore, from a theoretical standpoint, it is necessary to carry out a double tuning of the exercises. In addition to the inherent similarities among the exercises themselves, it is important to establish harmony and resonance between the exercises and their respective predecessors.
In contrast to CI, research on DL demonstrates distinct advantages over repetitive or blocked learning models, already during the acquisition phase. According to the CI hypothesis, such advantages are typically observed during the subsequent learning phase (i.e., retention). Previous EEG-based brain studies compared the electrical activation of the brain immediately after repetitive, CI, and various forms of DL training in badminton. The main findings indicate increased gamma frequencies in the frontal lobe, associated with aspects of working memory, after CI but a shift towards lower frequencies in this brain region following all forms of DL [
66,
67], which suggests increased stress following the CI model.
Because the variety of movements in the DL sessions during the acquisition phase significantly exceeds the variety in the CI, the benefits in the acquisition phase contradict the cognitive overload theory in the CI-model. These inconsistencies suggest a shifting of focus towards the influence of factors such as the topology of movements (degrees of freedom, parallel or sequential, amount of visual control) and similarity of the exercises. Alternatively, it may be beneficial to evaluate the role of expectations and their impact [
68]. Such an approach would activate the same neural region associated with working memory, going beyond simply considering the number of exercises.
The aim of this study is to identify potential resonance conditions between prior sporting experiences and learning approaches in the setting of real-word training with higher external validity. For this purpose, we examine the effects of two learning approaches on the parallel learning of three skills, each with a different movement topology, depending on participants' prior sport background. The three sports that have been chosen and in which each group of participants had already achieved an advanced level of proficiency are Handball (HB), Basketball (BB), and Volleyball (VB). Notably, two of these sports (HB and BB) share a higher degree of similarity in their fundamental activities (e.g., catching, throwing, dribbling) compared to the third (VB), which exclusively involves volleyball activities. Within this context, one group engages in free play and serves as a control group, as they maintain their regular sport-specific practice in a playful manner and exclusively interact with the two other sports' skills during testing sessions.
As a fundamental element of scientific research, different predictions are to be derived from the underlying conditions of the theories [
69]. In the case of the CI model, which exclusively contains statements relative to blocked learning with regard to the two characteristic phenomena and does not vary initial skill levels, its predictive scope remains limited. However, cognitive-psychological explanations regarding the interference phenomenon, primarily attributed to overloaded working memory, suggest that we should anticipate relatively modest improvements in newly acquired skills during the acquisition phase among the DL group compared to the CI. This expectation arises from the greater diversity of exercises encountered in the DL approach. In contrast, the DL theory proposes that individuals with advanced proficiency in the tested sport would (i) exhibit superior baseline, due to the resonance between prior experience and the test skill, and (ii) experience smaller increases in performance during and after the intervention than advanced learners from other sports, due to their relatively reduced noise in their movements. Additionally, because of the increased noise in the DL model, a continuous increase in performance would be observed in all tested skills among the DL group. Furthermore, it can be hypothesized that the DL group would exhibit greater improvement in the less-familiar skills as compared to the CI and control groups [
34], due to the lower noise levels per skill in these two groups [
70]. Given the familiarity of the control group with the noise levels often encountered during their regular training sessions and the absence of any change in noise intensity during the intervention, an absence of significant performance improvement would be hypothesized in this group.
4. Discussion
The aim of this study was to identify possible short- and mid-term resonance phenomena between prior experience and the CI and DL approaches in the setting of real-word training conditions dependent on the similarity of exercises used.
First, the results of the pretests confirm the expectation that the specialized athletes outperformed the non-specialized one in the skills of their particular sport. For the HB and BB players, the differences were statistically significant. According to the potential law of neural adaptation [
82] and the typical learning curves in the motor domain [
83], it could be assumed that the specialized athletes experience the smallest performance gains in their specific skills during the intervention period that correspond to the stabilization of an already acquired skill. The present findings confirm this assumption in the BB and HB players, who followed the free play (CO) and the CI models, respectively; but surprisingly not for the VB specialists who followed the DL model. From the DL model point of view, the applied noise should increase with the level of advancement in order to stay in resonance with the changing characteristics of the athlete. It seems that the VB specialists, who practiced according to DL, experienced the corresponding amount of noise that resonated with the athletes’ experience and therefore led to performance increases that, impressively, exceeded the VB-beginners of the free play group and were comparable to those practicing according to the CI model. The increase in performance of advanced VB players, which is comparable to the increase in performance of beginners, leads to the question to what extent classical learning curves are largely due to decreasing responsiveness and to what extent this can at least be reduced by DL. In contrast, the continuation of training that the BB specialists were used to or the variances that the HB specialists experienced during CI did not pass the threshold of noise that would allow short-term and/or relatively permanent gains in the mastered skills. This was evidenced by the absence of significant performance progress from baseline to post-test as well as from baseline to retention test in the BB free-throw among the CO group (BB players) as well as in the HB shooting among the CI groups (HB players). From a cybernetic pedagogy point of view, all three groups would have experienced comparable objective information, but the DL approach contained enough continuously adapting, subjective information according to the pre-knowledge to keep the learning rate on a higher level than the CI approach with skills from different sports or the free BB play [
8].
The BB specialists (CO) did show only slight, non-significant increases in the BB-specific skill in the short and medium term after free basketball play, which has the biggest representativeness with the target exercise, but these were within the range of chance (p = 0.140). The HB specialists, who experienced CI learning, did show the absolute phenomenon of interference with a slight, non-significant short-term decrease in performance from pre- to post-test and a significant increase after the retention phase in the medium term. However, when taking together, the CI and the CO only came up with a slight overall increase in the mastered skill performance that did not reach the level of significance. In contrast to this, a continued increase in the mastered skill performance, evidenced by a non-significant increase from pre- to post-test followed by a significant one in the subsequent learning phase, could already be identified in the VB specialists due to increased noise during the DL-based practice process.
In light of the cognitive-psychological explanatory models for CI-learning, the slight interference effects observed in the HB and VB skills among the handball specialists engaged in CI-learning could be attributed to an overload of working memory (cognitive load theory). However, this effect does not hold for the non-mastered BB skill among the same group. These results align with the findings of a recent meta-analysis from our team that put into question the generalization of the CI effects in sport practice [
6]. Similarly, in accordance with findings from other recent research from our team [
34], the cognitive load theory fails to explain the greater short-term performance gains in the VB specialists engaged in DL learning, where a corresponding number of skill variants are performed in addition to the three tested skills. Indeed, according to the CI-model and the cognitive load theory, these additional variants of the DL-model should have led to an even higher overload of the working memory, which should have been accompanied by even worse performance compared to CI during the post-test. However, the present results showed that the DL group exhibited significantly higher short-term gains in BB and HB-related skills, as well as a trend towards higher gains in the VB skill (ES = 0.56), which led to a significantly higher pre-post change in the composite score of the three skills. The idea of the necessity of correct movement execution as frequently as possible, as required in CI learning [
24], also cannot be reconciled with the findings on DL [
64]. In contrast, the DL model assumes benefits in learning movements with many DGFs, not solely through the implementation of added noise but also through the downregulation of frontal brain areas to a lower frequency range. This shift in brain activity may be attributed to factors such as stress reduction [
67,
84,
85]. The extent to which the activation of frontal areas in the higher frequency range [
66,
67], following CI is attributed to factors such as the attempt to recall all executions [
86], heightened disparities between expectation and outcomes [
68], social pressure, or past learning experiences remain open questions. Further research is needed to elucidate these aspects. In addition to the complex issues tied to the control of frontal brain areas, it's noteworthy that the concept of noisy training in DL aligns with experiences in the training of artificial neural networks (ANN) within the field of ML. In the context of ML, it has been observed that training an ANN with an appropriate degree of noise around the target of learning results in enhanced robustness during subsequent applications [
32,
50,
87]. It’s therefore important to emphasize that the optimal level of noise depends on how the ANNs have been pretrained.
From the perspective of the DL model, and according to more recent approaches examining the CI phenomena, it has been observed that random CI learning first induces stress in the learner [
86,
88] as evidenced by increased frequency pattern of the frontal brain areas. This stress in turn, was suggested to inhibit learning behaviors in the motor areas in the short term [
67,
85]. To what extent the stress-associated higher brain frequencies are a necessary condition for a subsequent restructuring of the activation potentials requires further research. On the other hand, it can be argued that the multitude of skill variations in DL serves as a mitigating factor against medium- and long-term overload of the frontal lobe, thereby facilitating motor learning of movements with many DGF [
6]. Future research should aim to demonstrate the extent to which the lack of augmented feedback or correction contributes to the reduction in stress levels.
Moreover, from the DL-model perspective, the CI intervention for HB specialists as well as the free play intervention for BB specialists would not elicit sufficient noise in the mastered HB or BB skill, crucial to induce behaviors change that persists over time [
70]. In contrast, amplifying the noise in DL seems to provide sufficient noise to trigger behaviors change in terms of increased resilience to greater disturbances, even among advanced players, e.g., VB specialists. The provided noise in DL seems to resonate with the athlete’s noise, even at different levels of performance. Even if one desires to emphasize the novelty and unfamiliarity associated with DL, and the potential for increased motivation that arises from this novelty, this exactly aligns with the principles of DL theory, since it involves reinforcing novel stimuli and noise without repetition. The athlete is constantly confronted with novel experiences. The constant confrontation with “novelty” is also in accordance with the theory of subjective information from the field of cybernetic pedagogy [
8,
89]. According to this theory, when repeating an exercise, the objective information mainly remains the same, but the subjective information, which depends on the learner's prior knowledge, becomes smaller with each repetition because redundancy increases. In order to achieve or keep an individual’s maximum learning rate, the objective information should change constantly in order to keep the subjective information for the learner correspondingly high, i.e., new information must be presented constantly. Correspondingly, the increased noise applied in DL seems to resonate more with the athletes’ noise, regardless of whether the noise stems from previous experiences or from the inherent similarities of the practiced skills. In this context, it would be interesting to see whether the noise levels are dependent on the intro- or extraversion of the athletes.
The learning processes exhibit variations when learning skills that fall outside the learner’s specific discipline or prior training, which can be considered as acquisition (
Figure 2). In this context, the BB group, which primarily engages in BB training through free play without practicing HB and VB skills, serves as an appropriate control group for studying the acquisition of these two novel skills. While they do not directly practice HB and VB, their active participation in free BB play for an equivalent duration aims to effectively compensate for eventual confounding factors such as muscular, metabolic, or motivational aspects. This control group shows no statistically significant changes in performance on the HB and VB skill tests, neither after intervention nor after retention phases. The consistent slight deteriorations fall within the range of random fluctuations. For the HB specialists following the random CI protocol, the BB and VB skills are the non-mastered and new skills to learn (=acquisition). In this regard, the BB skill, through catching, throwing, and dribbling, is considered more similar to HB compared to the VB-skills. Contrary to expectations derived from the CI model, the HB specialists showed increases in the BB free throw performances in both the acquisition and retention phases, with significant p values in the retention one. In contrast, with respect to the VB skill, they behaved in accordance with the CI-model and showed a slight short-term interference followed by a significant performance enhancement in the subsequent learning phase. Here, the degree of similarities between the mastered discipline or skills and the one to be acquired seems to influence the learning behavior. The additional noise in the BB intervention caused by random CI practice does not seem to cause too much stress for HB players and thus does not lead to interference during acquisition. From a DL-model point of view the applied noise caused by the transition between different skills seem to surpass a necessary threshold for performance enhancement without being attenuated by stress factors to achieve optimal resonance. In contrast the VB skill for HB specialists, with its greater dissimilarity, seems to lead rather to stress during the acquisition phase, resulting in excessive noise and thus to a drop in performance. This performance decline appears to trigger a subsequent overcompensation in the retention phase. Notably, only the behavior of the HB group in terms of VB skill can be attributed to the CI model. The behavior of the HB group following the random CI schedule is more likely to be explained by the DL model of stochastic resonance. The noise level associated with the new BB skill falls within the extended noise range of the HB skills, thereby facilitating the learning process and resonate with the noise of the learners. Conversely, the noise generated by the VB skill is considerably away from the catchment area of the HB skills. In this case, it is reasonable to assume that separate training of the network as far as possible is preferable.
Evidence for the influence of prior experience on specific cognitive performance and its transferability was provided in a study conducted by Abernethy et al. [
90], where professional team athletes effectively used their already-acquired tactical knowledge to their advantage in other team sports. Similarly, O’Keefe et al. [
91] provided evidence for the transfer of motoric performance in skills with high similarities, such as the overhand arm throw and badminton overhead clear. However, both studies primarily focused on specific and general transfer in terms of performance but failed to consider the influence of different initial skill levels on learning, as well as the mutual influence on other skills. While it seems plausible to identify learning transfer between movements that show similar kinematics where comparable muscle activations can be assumed [
44], it becomes more challenging to establish such a transfer between two less similar movements, like the HB target throw and the BB free throw. It would be interesting to explore in future studies potential interaction with a volley skill such as the single-handed overhead serve, that exhibits greater similarity to both HB and BB movements than the double handed underhand pass. Such an approach could provide further insight to the issue of whether the transfer is more influenced by the volleying activity or the double-handed activity.
Compared to the effects of the CI-model, the effects in the DL group are more consistent. The VB specialists show similar behavior in conjunction with the DL model for both non-mastered HB and BB skills. In both skills, increases in performance are seen in both the acquisition and the retention phases, with statistically significant improvement in most of the cases. Interestingly, in both tested skills, the DL group even reached the level of the specialists in the retention test, as evidenced by the absence of significant differences between the performances of the DL and CO groups in the BB free-throw test, as well as the DL and CI group in the HB shooting test. If we compare the increases in the BB skill performance in the CI and DL groups, which could be considered a non-mastered skill (=acquisition) in both cases without considering the similarity of the sports, the DL group significantly outperforms the CI group in the retention test. Although the BB skill is not part of the usual training activities for either the HB or VB specialists, the skill is mastered by all of them in its rough form from the beginning. More precisely, then, for all athletes, the study has to be considered a stabilization process of an already mastered movement that merely began at different levels. However, a different structure (color) or level of noise would be necessary in the case of acquiring more complex movements, such as pole-vaulting or a Tsukahara-vault in gymnastics.
While previous studies on CI and DL have always focused on the learning of multiple movements within the same sport, the present study investigated movements from different sports that are also understood as noise. This provides a different approach to the problem of motor diversity or physical literacy in the context of sports pedagogy and physical education. While increasing noise in single movement repetitions serves to make the athlete's system more stable against disturbances while repeating this specific movement, increasing noise in the context of motor variety or physical literacy represents a preparation for disturbances of movements in everyday life (coping with stumbling, crossing obstacles, etc.) and largely thereby serves health. For this reason, the endorsement of motor diversity has been a long-standing recommendation for the purpose of character development, promoting good health, and preparing individuals both physically and mentally. This recommendation emerged with Gutsmuths [
92] in 1804 and was particularly relevant during the emergence of meritocracy in the 18th-19th centuries [
93,
94]. Currently, there is a renewed interest in motor diversity in the Anglo-Saxons speaking countries. However, it is important to acknowledge that both phenomena share the common principle of enhancing the learner's preparedness for diverse future scenarios through the introduction of a wider range of exercise elements. Nonetheless, it is worth noting that this occurs on distinct scales of similarity.
Overall, in accordance with the finding of a recent meta-analysis [
6] the present study provides further notable limitations to the generalization of the CI model in the sport context. The predictions based on the CI model are confirmed only to a very limited extent, and most of the present results contradict the CI model. In contrast, most predictions based on the DL model experienced corroboration. Based on extensive experience in using ANN for pattern recognition [
34,
46,
57,
95,
96] in combination with findings from previous DL studies on single (e.g., Tennis serve [
97], hurdle sprint [
98]) and multiple sports (e.g., Football [
61] and Volleyball [
63]), and everyday movements [
49], three basic principles of ANNs training can be considered to have been transferred to DL: 1) To be effectively trained, an ANN must be trained with noise surrounding the major object of interest. 2) The level of noise should be raised to a threshold where, in the application scenario, interpolation becomes possible instead of extrapolation. 3) The noise must be attuned not only based on the intention (stabilizing existing or acquiring or refining new skills) but also on the prior training of the ANN (e.g., sports experience and individually) [
99,
100]. The first principle corresponds to learning a skill with stochastic disturbances in DL (e.g., VB-serve with varying joint angles). The second one is realizable in DL with the amplification of the fluctuations within a skill up to the border of the possible solution space (e.g., VB serves too long or too short, to the left corner, to the right corner, topspin, floating, …). The third one corresponds to the suggested stochastic resonance model [
54,
55] according to which the (external) noise provided by the coach has to be attuned to the (internal) noise of the athlete, characterized by individual and situational characteristics. While the first two principals have already been extensively and successfully applied in DL, there is currently only sufficient theoretical and plausible evidence for the third principle. From a scientific perspective, the present study represents an initial step in quantitatively investigating this aspect in parallel.
The limitations of the present study are already given by the specific boundary conditions of the investigation. Given the study’s design and the employed statistics [
101], the study does not assert generalizability. Based on the original interpretation of Fisher’s statistics [
102], the numerous statistically significant results suggest the merit to pursuing further research in the proposed direction.