3.1. Interview findings
The core empirical element of this study was the collection of primary insights and responses from a small sample of teachers with experience in maker education and classroom design.
Figure 2 provides a visual representation of the major themes explored in each of the five questions and the underlying subthemes identified by the teachers in relation to each of these prompts. For example, the primary advantages identified by the teachers in relation to Q1 included engagement, motivation, and creativity. For teachers to improve the application of maker education in future practice, Q4 revealed that support, resources, and autonomy are the best practices needed to improve performative outcomes. The following sections present and discuss the feedback on each question with direct reference to the teachers’ insights and responses.
Q1) What do you feel are the greatest advantages of maker projects and educational strategies in the classroom?
Major Themes: Engagement, Motivation, Participation, Creativity, Problem-Solving, Growth, Learning
The educator feedback to this question indicated a variety of advantages linked to student learning outcomes and active engagement with the educational process. P8, for example, reflected that ‘the idea of making something, even if only short-term, inspires students, it sparks creative juices that might otherwise be squashed by tradition and procedure.’ Similarly, P2 suggested that ‘it is really about keeping students interested in the content; could they learn about circuit design from a book or online lessons? Of course, but when they touch those connectors and solder those prongs, there is something tangible that emerges.’ This observation of the productive value of active involvement in the acquisition of knowledge is an important insight that links the practical or tacit aspects to the internal and referential aspects. Highlighting maker strategies from a broader institutional perspective, P4 observed as follows:
I think it shifts our priorities away from the narrow bands of curriculum that shackle our wrists and engages students in a new way of thinking, a worldly perspective, a social agenda that links personal success to the creation of something valuable. It is empowering.
This insight suggests that curriculum dependency restricts the accessibility and implementation of maker-based opportunities, potentially undermining the creativity and empowerment of a system that could otherwise reward innovation and diversify problem-solving.
Q2) What do you feel are the greatest disadvantages or weaknesses of maker projects in the classroom?
Major Themes: Resources, Accessibility, Knowledge, Experience, Resistance, Systems, Priorities, Tradition
Through feedback from these educators, there was one clear inhibitor affecting the realisation of a functional maker culture: tradition. P3, for example, indicated our dependency upon curriculum and traditions that define knowledge outcomes rather than creating functional, productive learners. What are we really teaching kids except to memorise facts and procedures?’ This same limiting effect was extended to an institutional domain when P7 argued, ”if you don’t have leadership support, then how can you achieve progress; we are restricted in our maker attempts by the rigid structure and goals of our school. The administration must be on board.’ This proposition of support and participation is important, as it makes acquiring what P5 suggested were ‘costly resources and technologies’ a more feasible objective. Further, P2 reflected that without the support of school administrators and institutional managers, ‘there is no way to seamlessly integrate maker culture into the normal science or computer curriculum without displacing some other step or expectation.’ This lack of cohesion between maker culture and school traditions highlights the systemic gap that P8 cautioned could be viewed as follows:
A complete and utter mess. A lack of cohesion. A breakdown of policies and school systems. There are no standard grading rubrics, there is no expectation or guideline. It is about as close to anarchy as we have gotten, and even then, there would be some kind of target or goal.
Echoing concerns regarding the openness of the school structure and support systems to student maker culture, the feedback suggested that cultural gaps limited the consistent execution of a more dynamic and integrative maker solution.
Q3) How would you design your ideal maker experience given unlimited resources and time?
Major Themes: Complexity, Technology, Investment, Student-Centred, Dynamic, Resources, Innovation
Although there were a variety of responses, the core themes identified within the participant feedback emphasised resources, technology, and innovativeness. For example, P1 indicated that ‘I envision a black box classroom with a big problem and almost no assistance to start with; it’s a brainstorming tsunami and everyone is drilling down until we have a path, and then we are given all the resources we need to make it happen.’ This idealised version of an adaptive classroom environment was supported by other educators including P3 who envisioned a ‘fully stocked maker lab with 3D printers, AI computing, and cloud-based devices to scale our projects to any conceivable level without interruption.’ Further, P5 recommended that ‘schools develop some form of empowerment programme that lets students identify a problem or innovation they want to pursue, and then uses robust resources to make it a success. Such visions were based on two central needs: resources to achieve the goal and the elimination of barriers (e.g., time, space, and mentors) to achieve this goal. P2 reflected that ‘we should be working with cutting-edge corporations and outside mentors to help these students envision a new future; they should see their results in commercial form.’ Ultimately, this form of integrative solution could facilitate a more tangible link between curricular advantages and long-term career-level impacts on student development.
Q4) What do you feel are the most important objectives or outcomes of a maker-based educational experience?
Major Themes: Investment, Support, Training, Technology, Resources, Learning, Autonomy
Feedback from the participants was subdivided into student and program outcomes, with educational opportunities serving as the primary mechanism of alignment. From a student perspective, P7 reflected that ‘I have witnessed significant growth in self-confidence and motivation; kids are just geared towards the maker culture now; it is so different than their traditional classes.’ Similarly, P2 indicated that ‘we have students awarded scholarships in technology, rewarded with grants, offered full time careers; it is a maker revolution and a lot of our student body wants to be a part of it.’ From a programme perspective, P5 recognised that ‘I am witnessing administrative changes and rule-bending that offers new opportunities for education, new collaborations, and really a whole new school culture because of maker opportunities.’ Extending this discussion to reflect on the tangible effects of maker-based education on various opportunities, P1 reported the following observations:
We were siloed, and subdivided into quads, into teacher/student enclaves. Now we are a collective, a community of practice that thinks critically together. We are making waves in the curricular water, and it’s bringing us all on board this new raft of creativity and innovation. We are not teaching from a book. We are teaching from experiences.
Such feedback highlights concerns about the lack of coordination in framing maker culture within Hong Kong’s educational settings, raising questions about opportunities for reframing creativity as a foundation of the educational system rather than as an afterthought.
Q5) Do you plan on employing maker learning approaches in your future educational practices? Why or why not?
Major Themes: Commitment, Change, Investment, Support, Students, Opportunities, Resources. Training
Participants’ feedback unanimously supported the future of maker culture in educational practices. However, there were variations in the objectives that represented various hurdles within these courses and institutions. P6, for example, reported that ‘I would love to continue in a maker context full time; but we have a resource issue and we have a staff issue, how do we keep people like me in place when we lack the funding to support such full time programmes? It’s frustrating.’ P8 indicated that ‘I think that if the administration was open to it, we could cycle entire classes through Maker courses every semester. We could have different problems or challenges and compare the results across classes. But the structure would have to change. There has to be more opportunities.’ Owing to funding and teacher access hurdles, the goal of full-time maker education is reportedly restricted by various structural limitations. P4 argued that not all of our students want to participate in such programmes, but for those who do, there needs to be a creative outlet.’ To realise this objective, however, P3 recognises that ‘I myself and going to need more training; I will need ongoing education in advanced technologies. I have to be able to support my students.’ Similarly, P7 indicated that ‘we need to see more advanced training and support. We need high tech resources and need to invest in tools to make functional projects.’ Without such solutions, the burden of innovation becomes a ‘remarkable ideal and hope, but a programme that must be driven by investment and engagement at all levels.’ (P5). Such insights suggest that all teachers would prefer to engage in maker culture in future educational settings, but are confronted with the realities of resource barriers and systemic hurdles that must be overcome to make such creative solutions a reality in the future.