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A peer-reviewed article of this preprint also exists.
This version is not peer-reviewed
Submitted:
22 December 2023
Posted:
26 December 2023
You are already at the latest version
Paper | Research question/problem | Body part | Experimental setup | Stimulation parameters* | Study | Results |
Kruijff et al. [18] | Pioneering research in using EMS for force-related haptic feedback | Biceps or brachioradialis muscle | 3D environment Quake3; Laptop; Stimulator Schwa-medico SM; | Form: rect. biph. I: 10-25 mA V: - PW: - F: 3-5 Hz EL: - |
Sample: n=7 (1 female); Age: - Scope: examined EMS intensity for muscle contraction and how to replicate the feeling of being hit by an object Measures: 5-level Likert about overall experience |
Higher fat level and bigger arm required a higher stimulation intensity to activate the muscle; "Pain" and "reaction loss" were rated rather positively; The findings about "feedback", "excitement" and "further usage" were split |
Farbiz et al. [38] | Developed EMS-based haptic system for tennis in mixed reality | Forearm | Head mounted display, marker tracking, microcontroller, PC with physics simulation | Form: - I: - V: - PW: - F: - EL: 2 |
Sample: - Age: - Scope: - Measures: - |
- |
Lopes and Baudisch [26] | Developed a portable EMS system that can hide behind a smartphone device and produce force feedback while playing a game | Flexor carpi radialis, flexor digitorium superficialis | Stimulator consists of Arduino Uno and amplifier; smartphone HTC One X; Four reed relays; digital spring-scale to measure force | Form: biph. I: from visible contraction to pain limit V: - PW: 290 F: 25 Hz EL: 4 x pre-gelled |
Sample: 1) n=10 (2 female); 2) n=10 (3 female); Age: 1) M=31.2, SD=9; 2) M=27.4, SD=5.4; Scope: 1) Measure the force from EMS-induced palm flexion; 2) compared EMS with vibrotactile feedback Measures: 5-level Likert |
Study 1: Highest generated force 18.7 N for a pulse duration of 1000 ms; Study 2: EMS feedback more enjoyable than vibrotactile feedback (Mdn=4.5/5); EMS feedback reportedly leads to more positive experience (Mdn=4.5/5) |
Pfeiffer et al. [39] | Demonstrated the use of EMS for haptic feedback in public spaces | Both lower-arms | Microsoft Kinect, custom EMS-system: Arduino, control unit, battery | Form: - I: - V: - PW: 260 F: 50-70 Hz EL: 4 |
Sample: - Age: - Scope: - Measures: - |
- |
Lopes et al. [35] | Used EMS on the lower-arm for eyes-free interaction | Extensor digitorum, flexor digitorum superficialis | 3d-printed bracelet, EMS-system: TruTens V3, amplifier X9C103 10Kohm, Arduino Nano & Bluetooth, EMG: AD8221 differential amplifier, Accelerometer: WAX3/WAX9 | Form: Biphasic I: Up to 100 mA V: - PW: 150 F: 120 Hz EL: 4 (50x50mm) |
Sample: 1) 10 participants (3 female), 2) 12 participants (3 female) Age: - Scope: verify interaction concept, investigate emotional response Measures: Goniometer for angle measurement |
Wrist poses recreated by the participants with an average error of 5.8°, all participants reported the feeling of “fun” when playing a custom game |
Lopes et al. [36] | EMS-based system that allows objects to communicate their use (motion, sequence of movements, time-varying behaviors) to the user | Flexor digitorum, flexor carpi radialis, extensor digitorum, flexor digitorum profundus, biceps brachii | EMS-System (4-channel): X9C102 digital potentiometer, microcontroller (ATMEGA328); 8-camera Optical tracking system: Optitrack, RFID sensor: SM130 Mifare 10MHz | Form: - I: Up to 100 mA V: - PW: 150-250 F: 80-140 Hz EL: up to 4 |
Sample: 12 participants (2 female, 10 male) Age: M=25, SD=3.36 Scope: Evaluate the effectiveness of EMS in conveying the affordance of an object Measures: 7-item Likert scales, questionnaires focusing on the identification of the intended affordance |
76% of participants correctly identified the behaviors the object had been intended to communicate and all participants figured out how to use the object |
Kurita et al. [31] | Calculated a mathematical model that allows rendering the stiffness of objects as torque at the user’s elbow joint as a function of the applied voltage on the biceps muscle | Biceps muscle | HMD as visual display system ; and EMS system; PC with Unity engine and LabView; ARtoolKit for optical motion tracking; Stimulator ULI-100, Unique Medical Co., Ltd.; D/A converter NI USB-6215; Phantom premium (Sensable Inc.); Force transducer sensor | Form: Mono. rect. I: - V: 0-100 V PW: 0.4 ms F: 50 Hz EL: 2 rectangular |
Sample: n=4 (all male) Age: 22-24 y.o. Scope: The participants pushed with their arm on a haptic device, until the perceived stiffness matched with the EMS-evoked stiffness Measures: Measured force that was generated by stimulation of biceps muscle using a force transducer sensor |
Estimated exerted force and measured exerted force: , ; Target stiffness and perceived stiffness: , ; Maximal stiffness achieved ca. 0.3 N/mm by around 65 V |
Lopes et al. [29] | Used the system developed in [24] for rendering haptics of heavy objects and "repulsion forces" in VR applications | extensor digitorum, extensor carpis ulnaris, biceps, triceps, infraspinatus, teres major/minor | Stimulator Rehastim, Hasomed, Germany; PC with Unity3D; Optical trackers 8 x Optitrack’s Prime 17W; | Form: - I: 15-20 mA V: - PW: 70-200 F: - EL: 8 electrodes |
Sample: 1) n=13 (4 female); 2) n=6 (1 female); Age: 1) M=22.4, SD=2.1; 2) M=22, SD=2.09; Scope: 1) Realism, consistency, and user-preference of different wall-penetrating methods; 2) Experience of using EMS feedback versus no feedback; Measures: Likert scale |
EMS-rendered soft objects were more believable than hard ones, and repulsion method had the least wall penetration. Most participants preferred EMS over vibrotactile feedback, and it also increased user enjoyment and realism, particularly when combined with electro visuals |
Harris et al. [30] | Approach that uses EMS-based feedback to evoke the haptic effect of "hitting" a virtual wall | Triceps brachii muscle, Biceps brachii muscle | Torque-Force sensor Futek; 1-DOF elbow platform; Stimulator RehaStim from Hasomed; Potentiometer Midori Green Pot; PC; Quanser Q8-USB and QuaRC; Mathworks Matlab Simulink; Oscilloscope Rigol | Form: biph. rect. I: 0-80 mA V: - PW: First trials 25, 35 and 45 second trials 0-300 F: - EL: hydrogel adhesive |
Sample: n=2 Age: - Scope: Four scenarios are tested: pre-wall at , no pre-wall or antagonist stimulation, antagonist stimulation (biceps) with pre-wall, antagonist stimulation (biceps) no pre-wall Measures: Potentiometer for angle measurement |
The scenarios with the pre-wall performed best, while antagonist stimulation also reduced the oscillations and led to a more realistic result |
Ebisu et al. [37] | EMS-based system for learning music intstruments | Extensor carpi radialis longus and brevis, brachioradial, gastrcnemius | Arduino, PC, DC power source, electrode pads | Form: - I: - V: 17-29 V PW: 800 F: 50-70 Hz EL: OMRON HV-LLPAD |
Sample: 12 participants (2 female) Age: M=20, SD=2.07 Scope: Evaluate the use of EMS for rhythm learning and helping users play musical instruments Measures: Interviews and position of hand |
50% of participants was able to produce the correct rhythm when using the system |
Lopes et al. [24] | Developed a mobile EMS system for providing EMS-based force feedback in AR/VR applications | Teres major, Triceps, Biceps, Supinator, Pronator teres, Extensor digitorum, Flexor carpi radialis | EMS system RehaStim2, Windows-based laptop and Microsoft HoloLens | Form: - I: 15-27 mA V: - PW: 100-420 F: - EL: 10 electrodes |
Sample: n=12 (2 female) Age: M=22.7, SD=4.9 Scope: The hypothesis of the study was that EMS-based feedback by the execution of specific applications would lead to higher realism and enjoyment of the users against no EMS feedback Measures: The realism and enjoyment were reported using a seven-level Likert scale |
EMS system led to significantly more realism. And for two out of three applications the enjoyment was significantly higher using EMS-haptic feedback. |
Khamis et al. [27] | Developed an EMS-based system to elicit physical sensations to different body parts while viewing animation cutscenes in VR games | Deltoid muscle, Biceps, Flexor digitorum superficialis, Extensor digitorum | EMS generator toolkit by [41], EMS control module STIM-PRO X9+, PC with i7 6500k processor, HTC Vive headset with controller, Unity VR | Form: - I: - V: 0-50 V PW: 100 F: 100 Hz EL: 8 pads 5x5cm; 4 pads 10x5cm |
Sample: n=22 (14 females) Age: M=24, SD=3 Scope: Test if the approach leads to more realism and presence of cutscenes in VR animations (conditions: no feedback, vibrotactile feedback, and EMS feedback) Measures: Results rated using IPQ, seven-level Likert questionnaire and interview |
EMS-based feedback outperformed no feedback or vibrotactile feedback on the perceived realism, presence, involvement and sense of being there |
Pfeiffer et al. [25] | Used EMS in a virtual environment for training employees to remember workflows | Extensor digitorum; Flexor digitorum profundus; | EMS generator toolkit by [41]; EMS control module STIM-PRO X9+; Laptop with Unity3D; HTC Vive controller; HMD SteamVR; | - | Sample: n=8 (2 female) Age: 18-28 y.o. Scope: Test four conditions: i) no haptic feedback, ii) prevent pushing incorrect buttons, iii) encourage pushing correct buttons, iv) last two combined; Measures: Duration and success rate for a sequence are recorded; 5-level Likert about EMS comfort |
The EMS-based feedback was not perceived as uncomfortable and reportedly most of the participants felt that it supported them |
Lee et al. [28] | Presented a mathematical force response model for the forearm extensor muscles that can be used for applications in haptics | Forearm extensor muscles (extensor digitorum, extensor carpi radialis longus, extensor carpi ulnaris, extensor digiti minimi) | Computer; EMS system RehaMove3, Hasomed, Germany; DAQ board NI USB 6008, National Instruments, USA; amplifier; torque sensor NT-200KC, Sensor solution, Korea | Form: biph. rect. I: specified during calibration phase according to the motor threshold and pain limit V: - PW: 400 F: 20, 30 or 40 Hz EL: 5x5cm, Valutrode, Denmark |
Sample: n=10 (1 female) Age: M=26.4 , SD=1.96 Scope: Compare experimental and estimated peak force (NRMSE, ) in order to prove the validity of presenting the force as an exponential function; Compare experimental and simulated force response in order to prove the validity of the mathematical model Measures: - |
Accuracy of estimated peak force: 0.96, NRMSEAccuracy of force response model: , |
Ishimaru et al. [34] | Developed a haptic display that emulates hitting bumps with the finger | Near extensor digitorum muscle (exact location is found empirically) | Custom developed stimulator device; PC with touchscreen; Force sensor RS PRO 5000 g | Form: - I: - V: - PW: 0.5 ms F: 60 Hz EL: 2 x single-use 50x35mm |
Sample: n=11 (all male) Age: 21-23 y.o. Scope: 1) Compare the EMS-based approach to other approaches; 2) Compare different EMS-based virtual bumps with real bumps; 3) Examine the wavelength property of the EMS-based virtual bumps Measures: force gauge for force measurement, questionnaire |
The EMS-based approach can substitute the vibro-based approach for virtual bumps with an amplitude greater than 3 mm |
Faltaous et al. [32] | Investigated which muscles create believable haptic feedback that emulates the weight of virtual objects | Flexor carpi ulnaris, brachioradialis, biceps brachii, triceps brachii | OptiTrack 13W optical tracking system, EMS-system: Let-Your-Body-Move, EMS signal generators: Beurer Sanitas SEM 43 Digital EMS/TENS | Form: - I: - V: - PW: - F: - EL: - |
Sample: n=10 (3 female) Age: MD = 29.5, SD = 12.5 Scope: How stimulating four different muscles affects the perceived weight sensation Measures: Self-reported feedback (7-point Likert scale) for the perceived weight, intensity, and comfort |
Biceps brachii and triceps brachii increase the perceived weight, biceps brachii has the highest actuation intensity, brachioradialis provides the most comfortable actuation |
Galofaro et al. [33] | Experimental setup designed to augment the interaction with VR objects by generating a haptic sensation of weight in the antagonist muscles | Biceps/triceps | Teslasuit; Oculus Rift S; Unity 3D; ergospirometer Cosmed K5; IMUs; force sensor FUTEK, FSH04416; acquisition board Quanser QPIDe | Form: - I: Up to 150 mA V: Up to 60 V PW: 1-60 F: 60 Hz EL: - |
Sample: n=12 (10 female) Age: MD = 27.4, SD = 3.8 Scope: Track the arm movement of a VR avatar while holding a virtual cube under three conditions: i) physical feedback, ii) EMS feedback, iii) visual feedback Measures: IMUs for angle measurement, force sensor for force measurement, 7-point Likert scale for pleasantness and naturalness |
NMES does not interfere with the range of motion, but affects the smoothness of the natural movement; NMES feedback was perceived as "slightly uncomfortable", but significantly more natural than only visual feedback |
Pulse Form | References |
---|---|
Biphasic | [18,26,28,30,35] |
Monophasic Rectangular | [31] |
Pulse Amplitude | References |
10 mA to 27 mA | [18,24,29] |
Limited to 80 mA | [30] |
Limited to 100 mA | [35,36] |
Limited to 150 mA | [33] |
Pulse Width | References |
25 to 45 | [30] |
Up to 60 | [33] |
70 to 200 | [29] |
100 | [27] |
100 to 420 | [24] |
150 | [35] |
150 to 250 | [36] |
260 | [39] |
290 | [26] |
Up to 300 | [30] |
400 | [28,31] |
500 | [34] |
800 | [37] |
Pulse Frequency | References |
3 Hz to 5 Hz | [18] |
20 Hz to 40 Hz | [28] |
25 Hz | [26] |
50 Hz | [31] |
50 Hz to 70 Hz | [37,39] |
60 Hz | [33,34] |
80 Hz to 140 Hz | [36] |
100 Hz | [27] |
120 Hz | [35] |
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