Introduction
The effect of ambient illumination and text color on visual fatigue under negative polarity is a significant issue in the field of ergonomics, as the application of visual display terminals is becoming more widespread and more users are using them in different environments, which opens up a wider scope for research on visual fatigue. For example, with the development of electric vehicles, the combination of new technologies and the original hardware in the car driving space further promotes the smartness of the car and thus changes people's driving habits. HUD is an essential product in this trend, which introduces the reality enhancement technology to the original driving dashboard and HUD (Head-Up Display) and further improves the combination with the real environment based on the original instrumentation; the most important role of AR-HUD is to ensure the driver's driving stability, do not need to look down and stare at the dashboard and car navigation and pay more attention into observing the actual road conditions. The main function of the AR-HUD is to ensure the driver's driving stability without having to look down at the dashboard and car navigation, and to focus more on observing the actual road conditions. However, at night, which is limited by the reduction of light intensity, drivers are prone to visual fatigue due to the overuse of vision when looking at the colorfully designed HUD interfaces, which affects the driving performance and safety [
1]. Thus, further research is necessary to explore the impact of color factors on visual fatigue under varying ambient illumination, particularly in complex human-computer interaction environments like HUDs. This research aims to provide specific theoretical and empirical support for the design of similar visual display terminal interfaces.
Visual fatigue is the most evident physiological manifestation of Computer Vision Syndrome, which includes ocular and systemic discomfort symptoms such as eye strain, dryness, blurred vision, and headaches resulting from prolonged use of computers or related electronic devices [
2]. Particularly in low ambient illumination environments, the frequency of electronic device usage increases, exacerbating visual fatigue [
3].
There is much research on the factors affecting visual fatigue, among which, to reduce visual fatigue at night (in low-illumination environments), more and more designers introduce negative polarity into the visual device terminals and use negative polarity as a new display color mode. Negative polarity, as a new display color mode, placing bright text on the dark background color, is also known as dark mode [
4], while the opposite is positive polarity, with dark text on the bright background.
Numerous studies have investigated factors affecting visual fatigue, with a growing interest in the effects of negative polarity display modes. Negative polarity, characterized by bright text on a dark background, is also known as dark mode [
4]. Conversely, positive polarity means dark text on a light background. The impact of negative polarity display modes on visual fatigue is increasingly attracting attention in ergonomics and visual health. Some studies have yielded conflicting results regarding the reduction of visual fatigue. Lin and Yeh's research on TFT-LCD polarity and visual performance suggests that negative polarity may alleviate fatigue for specific visual tasks, particularly for older adults [
5]. Erickson, Kim, Bruder, and Welch [
3] investigated the relationship between color patterns, ambient illumination, visual acuity, and fatigue on virtual reality head-mounted displays (VR HMDs). Their findings indicate that negative polarity modes significantly reduce visual fatigue and enhance visual acuity in dimly lit virtual environments. Piepenbrock, Mayr, and Buchner [
6] explored the relationship between display polarity and reading proofreading ability, revealing that participants performed better with positive polarity displays (light mode) than with negative polarity displays (dark mode). This suggests that negative polarity display modes can influence the user's visual system and task performance. However, studies with differing conclusions argue that visual fatigue is multifaceted and related to various factors, including user preferences, and cannot be solely determined by display mode. Sethi and Ziat [
7] used a combination of eye tracking and subjective data to show that dark mode (negative polarity displays) may increase the cognitive load for certain individuals, indicating a subtle interaction between user age, screen interface, and ambient illumination. Fan et al.'s [
8] study on eye-movement characteristics and visual fatigue in VR gaming, though not directly assessing dark mode, underscores the complexity of visual fatigue, hinting at influences such as interaction mode and gameplay duration. These findings suggest that the benefits of dark mode may depend on specific user characteristics and environments. A recent study [
9] aimed to assess changes in pupil accommodation magnitude across different display polarities, finding that both positive and negative polarity conditions resulted in a significant decrease in pupil accommodation magnitude and an increase in visual fatigue symptoms. This research indicates that prolonged exposure to displays, regardless of polarity, may lead to visual stress. The aforementioned researches highlight the multifaceted nature of negative polarity display modes' impact on visual fatigue. While some studies demonstrate positive effects, the relationship between negative polarity display modes and visual fatigue is not straightforward, necessitating more comprehensive controlled studies to explore the effects of a broader range of variables on visual fatigue, including user preference, text type, ambient illumination, and the negative polarity modes themselves.
One of the most critical factors affecting visual fatigue beyond traditional display mode is ambient illumination, the general level of light in an environment provided by natural or artificial sources. It determines the overall brightness of a space and aids in perceiving surroundings. With the widespread adoption of negative polarity modes, particularly in electronic display terminals, some researchers find that increasing ambient illumination can mitigate visual fatigue. Lili Wang et al. [
10] found that ambient illumination significantly affects visual fatigue while watching TV, with different levels leading to varying degrees of fatigue. They noted that watching TV in a dark environment typically results in more visual fatigue than in a light environment. Yang et al. [
11] conducted an in-depth study on how ambient illumination and light flicker affect attention and visual fatigue in indoor environments, combining different illumination frequencies to observe their combined impact on users. Their results show that while illumination significantly affects attention and alertness, visual fatigue symptoms like ghosting and blurring are strongly correlated with light flicker frequency and ambient illumination intensity. This implies that both the intensity and quality of light can profoundly affect visual comfort and performance. Lin et al. [
12] demonstrated that variations in color light and illumination levels significantly affect visual clarity and subjective visual fatigue, focusing on how VDT (Video Display Terminal) workstation illumination conditions affect the operator's the visual workload. They found that illumination level significantly affects changes in CFF (Critical Flicker Frequency) threshold and reaction time, providing initial insights into adjusting ambient illumination levels to reduce visual fatigue. Wang et al. [
13] explored the effects of different ambient illumination sources and display types on visual fatigue through a complementary study, assessing visual fatigue through both subjective user ratings and objective ophthalmic parameters. They found that visual fatigue was particularly pronounced when watching 2D films in dark environments, highlighting the potentially detrimental effects of low ambient illumination on visual fatigue. These studies have focused on the impact of ambient illumination changes on visual fatigue in both bright and dark environments. However, more detailed research is needed on the effects of changing ambient illumination on visual fatigue in dark environments.
Regarding the display interface, color is an essential design element in electronic devices' interactive interfaces and a necessary component in the field of traffic driving. Many studies have pointed out that color can significantly impact visual perception [
14,
15], yet most research on color's effect on visual fatigue has focused on color temperature or illumination light color [
16]. Wang, Chen, and Chen (2002) [
17] investigated the impact of dynamic information display design on users' visual performance and fatigue, finding that variables like speed, text/background color combinations, and jump length greatly affect subjects' visual performance and fatigue levels. This study underscores the need for ergonomic design in digital displays to enhance readability and reduce visual discomfort. The researchers suggested that text and background colors are related to visual fatigue. Lin et al. further explored the role of colors in illumination and visual content engagement [
18], discovering that yellow with red and blue with yellow result in more visual fatigue than combinations like yellow with black and white with blue. These insights are invaluable for designers and content creators, emphasizing the importance of selecting color schemes that minimize visual strain on viewers. In recent years, Li et al. [
19] have delved into the nuances of display choice, focusing on the impact of colored text against a black background on visual fatigue in display reading. Their findings support the idea that reading colored text on a black background provides a more comfortable visual experience than reading on a white background. Additionally, Lin and Feng evaluated visual workload under various VDT (Video Display Terminal) workstation lighting conditions, highlighting how color and illumination levels significantly affect visual sensitivity and subjective visual fatigue [
12]. This study shows that there may be an interaction between color and ambient illumination.
The results of the aforementioned studies emphasize the multidimensional nature of visual ergonomics, suggesting that considering all these factors is vital for reducing visual fatigue and enhancing visual comfort in various environments. However, there is still space for further exploration of the topics covered in the studies. Firstly, most studies have yet to investigate the impact of ambient illumination and text color on visual fatigue, with research on the interaction between ambient illumination and color primarily focusing on indoor environments. Yet, visual display terminals such as HUDs, which are used in complex and changing environments, are constantly affected by the interaction of text color and ambient illumination. Secondly, most studies did not consider whether changes in ambient illumination in low-illumination environments affect visual fatigue under negative polarity. However, whether in an automotive driving space like a HUD or in an environment where visual display terminals are used at night, the actual habits of the user at night are often related to the changes in ambient illumination that the user experiences. Finally, although many studies have investigated visual fatigue by changing the ambient light level and text color, the results are mainly based on the user's self-assessed visual fatigue index, and the objectivity of the results could be further enhanced.
Based on the existing literature, it is clear that there remains considerable scope for further inquiry into the effects of visual display parameters on ocular strain. This study is designed to probe into the following specific questions: How do text color and ambient light conditions influence visual fatigue under negative polarity settings, and what is the nature of the interaction between text color and ambient light? Given that users often operate in low-light conditions when employing negative polarity modes, this research prioritizes the examination of lower ambient light levels and the color palette commonly utilized in standard interface design as the primary variables. The screen luminance was meticulously regulated to 28 cd/m² (representing 5% of maximum screen brightness, akin to the settings users typically prefer when engaging with electronic devices in dimly lit conditions), with the text background explicitly set to a uniform black. An eye tracker was deployed to monitor changes in pupil accommodation and blink rate, serving as indicators of visual fatigue, while the Likert Scale [
20] was employed to gauge the subjective index of visual strain. By manipulating ambient light and color conditions, our research endeavors to quantify the variations in visual fatigue through both objective metrics and subjective assessments. The ultimate goal is to contribute to the development of more ergonomic interface designs for visual display terminals utilized in low ambient light settings and to establish a foundation for the creation of human-computer interaction devices in intricate environments, such as HUDs, that are designed to minimize visual fatigue and, by extension, the associated risks.
This dissertation posits the following hypotheses:
Certain text colors are anticipated to alleviate visual fatigue in settings with diminished ambient light.
An increase in ambient light intensity is expected to correspond with a reduction in visual fatigue within low-light environments.
Specific text colors are predicted to exert an influence on cognitive performance under conditions of reduced ambient light.
Different ambient lighting conditions will interact with different text colors.
The subsequent sections of this paper are structured as follows: Part II delineates the experimental methodology, Part III describes the analysis of the experimental data, Part IV presents a discussion of the findings, and Part V provides a comprehensive conclusion to the study.
Discussion
In this paper, we have examined the impact of text color and ambient illumination on visual fatigue under negative polarity display conditions, with the aim of exploring more ergonomic theory and user preferences for the interface design of visual terminal devices in low-light settings. Data analysis and prior research clearly demonstrate that users experience varying levels of visual fatigue when exposed to different text colors and levels of ambient illumination. This study evaluates and compares both objective factors (eye dynamic change data) and subjective factors (cognitive performance and subjective visual fatigue index) across two dimensions. The following discussion is based on the data analysis results concerning text color, ambient illumination, and their interaction.
Ambient Illumination
Objective indicators of visual fatigue show a decrease as ambient illumination improves, indicating a negative correlation between the two factors—improvements in ambient illumination are associated with reduced visual fatigue. However, limited to the changes in our independent variable, ambient illumination, were not substantial, resulting in insignificant changes in visual fatigue. Nevertheless, it is observable that with increased ambient illumination, visual fatigue improves, particularly in objective parameters, where visual fatigue under 10 lux is less severe than that under 5 lux and 0 lux. These results align with findings from Shieh and Lin [
38], Zhang et al. [
39], and Wu et al. [
40].
In terms of subjective measures, ambient illumination does not exhibit a linear relationship with visual fatigue. For some text colors, cognitive performance, particularly for green text, even declines with increased ambient illumination, while other colors show no significant differences. Regarding the visual fatigue index, there is no significant linear change in perceived visual fatigue with ambient illumination. However, overall data suggest a slightly higher visual fatigue index under 10 lux compared to 0 lux, revealing some inconsistency between subjective and objective parameters under different ambient illumination conditions.
Text Color
In terms of objective factors, the study found that variations in text color significantly influenced visual fatigue, resulting in discernible changes in eye movement data. Notably, red text was associated with a substantial decrease in blink rate and pupil accommodation among subjects, followed sequentially by green, blue, white, and yellow text. Yellow text was found to elicit the highest blink rate and pupil accommodation, indicating that the severity of visual fatigue was not uniform across different colors. Specifically, the levels of visual fatigue experienced by subjects when exposed to various colored texts were ranked as follows: red text > green text > blue text > white text > yellow text. These findings align with those of Tian Peiyuan et al. [
41].
Previous research also supports these conclusions; for instance, Osaka proposed that red coloration elicits a greater degree of visual fatigue compared to green and yellow [
42]. Similarly, Lin et al. highlighted the significant impact of red color on visual fatigue [
18]. However, Nelson et al. reported that while red and green are more likely to induce visual fatigue than other colors, blue appears to cause less fatigue than black [
43]. This discrepancy may arise from the specific characteristics of negative polarity text. Although some EEG-based studies have found no significant differences in visual fatigue across various colors [
44], both ocular data and subjective assessments indicate that visual fatigue varies markedly among different colors.
Regarding subjective factors, there was no significant variation in cognitive performance among subjects when exposed to yellow, white, and blue text. However, a slight dip in cognitive performance was noted with green text, and a more pronounced decrease was observed with red text. This could be attributed to the "tenseness" of the color red, which may adversely affect cognitive performance [
14].
In the subjective visual fatigue index, the degree of visual fatigue of specific text colors, such as red, green, and blue, was subjectively considered by the subjects to produce a higher degree of visual fatigue. This phenomenon may be caused by the subjects being less accustomed to these three text colors. In addition, there is an interesting phenomenon that yellow text was perceived to be the least visually fatiguing in both subjective and objective evaluation criteria, which also happens to be the primary color presented by the eye protection mode involved in hardware companies like Apple Inc. Overall, the objective and subjective metrics show consistency in the effect of text color on visual fatigue.
Interaction between Text Color and Ambient Illumination
From previous studies, ambient illumination with a large gap affects color appearance [
45]. Limited by the small variation in ambient illumination we chose, the interaction of ambient illumination and text color did not have a significant effect on visual fatigue, as presented in previous studies.
Among the objective factors, the changes in pupil accommodation and blink rate show significant differences in different color text with the increased ambient illumination. In contrast, in the green text, the change of ambient illumination from 5 lux to 10 lux brought a significant increase in pupil accommodation, while in the other color texts, the change of ambient illumination from 5 lux to 10 lux brought a significant increase. In contrast, no similar phenomenon was observed in the relationship between the other color texts and ambient illumination. In the variation of blink rate, yellow text and red text showed a slightly lower blink rate than 0 lux and 10 lux at 5 lux ambient illumination. Although such a variation was not significant, such a phenomenon was not shown in blue and green, so we speculate that warmer colors may have such a fluctuation in blink rate, while cooler colors may not.
Regarding subjective factors, the interaction effects of ambient illumination and text color on visual fatigue were insignificant, and the effects on cognitive performance were insignificant. They did not show regularity, whereas the subjects' perception of visual fatigue was related to their evaluation of visual fatigue.
Text color interacted with ambient illumination, and visual fatigue's subjective and objective parameters appeared inconsistent.
In summary, this paper presents three key findings: First, in negative polarity display mode, variations in text color significantly affect users' visual fatigue. This difference is evident not only in subjective preferences and self-assessment of visual fatigue but also in objective measures such as pupil accommodation and blink rate. Our comparison with previous studies, which included a broader range of colors, further enriches the understanding of the effect of color. Secondly, under negative polarity display modes, the extent to which ambient illumination changes affect visual fatigue varies significantly depending on the text color. Third, text color under negative polarity has an effect on the user's cognitive ability.
Based on these findings, we propose several practical applications: Firstly, to reduce visual fatigue for users who must engage with visual device terminals in negative polarity mode over extended periods, altering the text color on interactive interfaces could be beneficial. The design of interfaces for devices like HUDs (Head-Up Displays) could be made more ergonomic by minimizing the use of red and green text colors. Secondly, for professionals who spend considerable time in front of interactive interfaces, adjusting the text color in accordance with the ambient illumination of their workspace could help mitigate visual fatigue and potentially enhance work efficiency, as suggested by studies [
46,
47]. Thirdly, given that users often utilize visual terminal devices in dark environments, tailored ambient illumination recommendations should be provided to optimize the user experience, as indicated by Zhou et al.'s research [
48].
The limitations of this study are threefold: Firstly, due to experimental constraints, we were restricted to testing and analyzing data for only five text colors, but the diverse and intricate palette available in interface design. Moreover, the background color for negative polarity text is not only pure black. Secondly, the limited range of ambient illumination levels tested may have restricted our ability to more robustly explore the interactive effects of text color and ambient illumination on visual fatigue; a broader spectrum of illumination levels could have yielded more conclusive results. Thirdly, the objective parameters assessed were limited to eye movement data; the credibility and depth of our findings might have been enhanced by incorporating multi-channel EEG (Electroencephalogram) data to measure visual fatigue [49].
Conclusions
The study's outcomes indicate a significant impact of negative polarity text color and ambient illumination on visual fatigue under low illumination conditions, typical of a simulated nighttime environment, with an interactive effect between two factors. With uniform ambient illumination, the severity of visual fatigue follows the order: red text > green text > blue text > white text > yellow text. Specifically, red text is associated with a higher degree of visual fatigue, while yellow text results in the least. Subjective evaluations indicate that users experience more pronounced visual fatigue with red text. In terms of cognitive performance, yellow and white text show significantly better results under ambient illumination that simulates night conditions, outperforming other colors. Enhanced ambient illumination can ameliorate visual fatigue under low light and negative polarity text conditions; however, the improvement varies among different text colors, leading to diverse self-evaluations of visual fatigue.
This paper addresses the level of visual fatigue experienced by the human eye at night when interacting with visual terminal devices featuring different text colors and ambient illumination. The research presented is application-oriented, particularly in hardware development. Firstly, it is recommended to utilize yellow text or symbols whenever ambient illumination is insufficient at night, minimizing the use of red and green text or symbols. Additionally, designers of visual device terminals could integrate ambient illumination with the display interface, allowing the interface's color scheme to adapt to the ambient illumination, thereby reducing visual fatigue. Determining a visual fatigue index can also serve to gauge the visual fatigue levels of various visual display terminals in the market, providing valuable information for users seeking devices that minimize visual fatigue, although the questionnaire used for this purpose requires further refinement.
For future research, we aim to refine the following aspects: firstly, we plan to expand the scope of our color research to include not only static elements like symbols and text but also dynamic content such as animations or videos, to investigate the role of color in inducing visual fatigue across various media. Secondly, we intend to broaden the range of ambient illumination levels studied, moving beyond the constraints of low ambient light conditions. Thirdly, we will incorporate EEG-like measuring devices to more accurately track changes in visual fatigue from an objective standpoint and to analyze the cognitive effects of text color using the latest analytical plug-in tools.