3.1. Student Opinions on the Relationship Between Learning Strategies and the UrbanGame Activity
To analyze student opinions regarding the relationship between learning strategies in the UrbanGame activity, it is essential to understand the collected data and the provided descriptive statistics.
The evaluated learning strategies included: Collaborative Work, Meaningful Learning, Problem-Based Learning, Discovery Learning, Concentration, and Motivation. In the descriptive statistics, the mean indicates the average responses for each strategy. In this context, the highest means are observed in "Motivation" (5.06) and "Concentration" (5.58), suggesting that these are the most valued or effective strategies according to the students.
Table 2.
Mean and Standard Deviation of Learning Strategies Evaluated in the UrbanGame Activity.
Table 2.
Mean and Standard Deviation of Learning Strategies Evaluated in the UrbanGame Activity.
Strategy |
Mean |
Std. Deviation |
Collaborative Work |
4.1042 |
2.61940 |
Meaningful Learning |
4.7083 |
2.46644 |
Problem-Based Learning |
4.1875 |
2.25649 |
Discovery Learning |
4.3958 |
2.40336 |
Oral Expression |
3.0625 |
2.83148 |
Motivation |
5.0625 |
2.55498 |
Concentration |
5.5833 |
1.91115 |
In our research context, the median and variance provide valuable perspectives on the distribution and dispersion of scores across different learning strategies evaluated using UrbanGame. The median indicates the central value of each data set, showing that the strategies of Collaborative Work, Meaningful Learning, Problem-Based Learning, and Discovery Learning have medians of 4. This suggests that, in general, scores tend to cluster around this value, reflecting a positive but not outstanding perception in these areas. In contrast, the strategies of Concentration and Motivation have medians of 7, indicating they are highly valued.
Variance measures the dispersion of scores around the mean. Concentration presents the lowest variance (3.652), indicating that scores are more consistent and less dispersed around the mean. This reinforces the idea that UrbanGame is particularly effective in uniformly improving concentration among students. Collaborative Work shows the highest variance (6.861), suggesting significant variability in responses, indicating notable differences in how students perceive the collaborative work facilitated by UrbanGame. The variances of the other strategies range between 5.092 and 6.528, reflecting moderate dispersion of scores, suggesting variability in student perceptions but not as extreme as in the case of Collaborative Work.
In summary, these results show that UrbanGame is particularly effective and consistently perceived as beneficial for concentration, while effectiveness in other areas such as Collaborative Work, Meaningful Learning, and Problem-Based Learning is perceived more variably among students.
Table 3.
Median, Standard Deviation, and Variance of Learning Strategies Evaluated in the UrbanGame Activity.
Table 3.
Median, Standard Deviation, and Variance of Learning Strategies Evaluated in the UrbanGame Activity.
Strategy |
Median |
Std. Deviation |
Variance |
Collaborative Work |
4.0000 |
2.61940 |
6.861 |
Meaningful Learning |
4.5000 |
2.46644 |
6.083 |
Problem-Based Learning |
4.0000 |
2.25649 |
5.092 |
Discovery Learning |
4.0000 |
2.40336 |
5.776 |
Motivation |
7.0000 |
2.55498 |
6.528 |
Concentration |
7.0000 |
1.91115 |
3.652 |
Standard deviation, as a measure of data dispersion around the mean, provides an understanding of how student scores vary for each learning strategy evaluated with UrbanGame.
The lowest standard deviation is observed in Concentration, with a value of 1.91115. This low standard deviation indicates that student scores in Concentration are tightly clustered around the mean. This reinforces the idea that UrbanGame is uniformly perceived as effective in improving concentration, as student responses do not vary significantly.
Conversely, the highest standard deviation is found in Collaborative Work, with a value of 2.61940. This high standard deviation suggests significant variability in student responses regarding the effectiveness of UrbanGame in enhancing collaborative work. Some students may find UrbanGame very useful for improving collaborative work, while others may not perceive the same level of effectiveness.
The strategies of Meaningful Learning, Problem-Based Learning, and Discovery Learning have intermediate standard deviations, ranging from 2.25649 to 2.55498. These values indicate moderate dispersion of scores around the mean, suggesting mixed student perceptions of the effectiveness of UrbanGame in these areas, with notable but not extreme variability.
The table of frequency percentages for UrbanGame regarding learning strategies reflects the relative effectiveness of different strategies in relation to the UrbanGame activity. The Concentration strategy has the highest frequency at 27.1%, suggesting that UrbanGame significantly promotes students' ability to maintain attention and focus on assigned tasks.
Collaborative Work and Meaningful Learning have a frequency of 22.9%, indicating that UrbanGame also fosters student cooperation and facilitates the connection of new knowledge with prior experiences, which is essential for deep and lasting learning. The 20.8% frequency in Problem-Based Learning highlights UrbanGame's ability to encourage critical thinking and problem-solving, indispensable skills in modern education.
On the other hand, Discovery Learning has a frequency of 10.4%, showing that although this strategy is less frequent, it is still relevant in the UrbanGame context, supporting exploration and self-learning. Motivation, with 6.3%, although less prominent, suggests that UrbanGame contributes to maintaining student interest and willingness to learn.
Overall, the data suggest that UrbanGame is a versatile tool that supports various learning strategies, being especially effective in enhancing concentration and promoting collaborative and meaningful methods.
Table 4.
Percentage Distribution of Learning Strategies in the UrbanGame Activity.
Table 4.
Percentage Distribution of Learning Strategies in the UrbanGame Activity.
Learning Strategy |
Percentage |
Collaborative Work |
22.9% |
Meaningful Learning |
22.9% |
Problem-Based Learning |
20.8% |
Discovery Learning |
10.4% |
Motivation |
6.3% |
Concentration |
27.1% |
3.2. Non-Parametric Correlations in Strategies and Their Relationship to Learning Objectives
The data analysis is based on the Kruskal-Wallis Test, a non-parametric test that evaluates whether there are statistically significant differences between multiple groups of an independent variable with respect to an ordinal or continuous dependent variable that is not normally distributed. In this context, three key areas in the UrbanGame are examined: content comprehension, skill acquisition, and value acquisition, in relation to different learning strategies.
3.2.1. Analysis of Content Comprehension
The following groups were analyzed: Collaborative Work, Meaningful Learning, Problem-Based Learning, Discovery Learning, Oral Expression, Motivation, and Concentration. The learning strategies of Meaningful Learning and Problem-Based Learning show significant differences among the levels of comprehension, suggesting that students with higher content comprehension value these strategies more. The other strategies do not show significant differences.
Table 5.
Kruskal-Wallis Test Results for Content Comprehension Levels.
Table 5.
Kruskal-Wallis Test Results for Content Comprehension Levels.
Strategy |
H |
p-value |
Significance |
Collaborative Work |
3.076 |
0.079 |
No significant differences |
Meaningful Learning |
3.893 |
0.048 |
Significant difference, favors level 5 |
Problem-Based Learning |
5.574 |
0.018 |
Significant difference, favors level 5 |
Discovery Learning |
1.778 |
0.182 |
No significant differences |
Oral Expression |
0.976 |
0.323 |
No significant differences |
Motivation |
0.575 |
0.448 |
No significant differences |
Concentration |
1.451 |
0.228 |
No significant differences |
Figure 9.
Kruskal-Wallis H by Group (Understanding Content).
Figure 9.
Kruskal-Wallis H by Group (Understanding Content).
3.2.2. Other Key Areas
However, in the analysis of Skill Acquisition, none of the learning strategies show significant differences in skill acquisition across different levels. Similarly, there are no significant differences in the analysis of Value Acquisition.
3.2.3. Practical Relevance of Significant Differences in Content Comprehension
In the analysis of Meaningful Learning, an H statistic of 3.893 and a p-value of 0.048 were obtained, indicating a significant difference in content comprehension. This strategy favored students who valued meaningful learning more, achieving greater content comprehension, which is a positive indicator for its implementation in the educational process. The practical relevance of these strategies suggests that their implementation can have a positive impact on content comprehension, leading to better information retention and a deeper application of knowledge in practical contexts.
Figure 10.
Practical Relevance of Problem-based and Meaningful Learning Strategies in Content Understanding and Skill Development.
Figure 10.
Practical Relevance of Problem-based and Meaningful Learning Strategies in Content Understanding and Skill Development.
On the other hand, Problem-Based Learning showed an H statistic of 5.574 and a p-value of 0.018, also significant. This strategy favored students engaged in problem-based learning, enhancing their content comprehension. The practical relevance of this methodology suggests that its adoption can help students develop critical and problem-solving skills essential for the practical application of knowledge in real-world situations.
The practical relevance of the significant differences found in the strategies of Meaningful Learning and Problem-Based Learning during the UrbanGame of the Spanish Civil War (Bombings in Alicante) can be evaluated in terms of several factors.
Regarding knowledge retention, strategies that resulted in significant differences can improve long-term knowledge retention. The application of Meaningful Learning helps students connect new knowledge with previous experiences, facilitating better retention.
The application of knowledge is another important factor. Problem-Based Learning encourages a practical approach to problem-solving, preparing students to apply knowledge in real contexts. Students who learn through problem-solving can transfer their critical thinking skills to situations outside the academic environment.
Additionally, the development of critical skills benefits from these strategies. Meaningful strategies not only improve content comprehension but also develop critical skills such as analysis, synthesis, and evaluation. Problem-Based Learning fosters teamwork and collaboration, valuable skills in the professional environment.
Finally, student satisfaction and motivation are crucial. Methods showing significant results can increase student motivation and engagement in the learning process. Meaningful Learning can make students find learning more relevant and satisfying.
Figure 11.
Practical Relevance of Significant Differences in Learning Strategies.
Figure 11.
Practical Relevance of Significant Differences in Learning Strategies.
The heatmap shows the significance values (p-values) for different learning strategies in three key areas: Understanding Content, Acquiring Skills, and Acquiring Values. The colors in the heatmap represent the magnitude of the p-values, ranging from blue to red, where darker colors indicate higher statistical significance (lower p-values).
In the Understanding Content category, the strategies of "Meaningful Learning" and "Problem-Based Learning" show significant differences in content comprehension. This suggests that these strategies may be more effective in enhancing student understanding.
In contrast, in the areas of Acquiring Skills and Acquiring Values, none of the evaluated strategies show significant differences. This indicates that, according to the available data, there is no clear effect of these strategies on skill or value acquisition.
Figure 12.
Heatmap showing significant values (p-values) for different learning strategies in three key areas: content comprehension, skill acquisition, and value acquisition.
Figure 12.
Heatmap showing significant values (p-values) for different learning strategies in three key areas: content comprehension, skill acquisition, and value acquisition.
The following line graph shows the Kruskal-Wallis H values and p-values for different learning strategies in the same three areas.
In the upper panel (Figure _a), the Kruskal-Wallis H values by strategy and area are presented. The Kruskal-Wallis H value measures the difference between groups, where higher values indicate a greater difference between group distributions. Each line in the graph represents one of the analyzed areas. It is observed that the strategies of "Meaningful Learning" and "Problem-Based Learning" indeed have the highest H values in Content Comprehension. In contrast, in Acquiring Skills and Acquiring Values, the H values are generally lower, indicating less significant differences among learning strategies.
In the lower panel (Figure _b), the p-values by strategy and area are shown. The p-values indicate the statistical significance of the results, where a p-value less than 0.05 is considered statistically significant. The red horizontal line at 0.05 represents the significance threshold. In Understanding Content, "Meaningful Learning" (p = 0.048) and "Problem-Based Learning" (p = 0.018) are statistically significant, showing differences in content comprehension. "Collaborative Work" is close to the threshold (p = 0.079) but does not reach statistical significance.
In terms of Acquiring Skills, none of the strategies have p-values less than 0.05, indicating no significant differences in skill acquisition. For Acquiring Values, "Concentration" (p = 0.059) is close to being significant but does not reach the threshold. None of the other strategies show significant differences in this area.
Figure 13.
Line graph showing the Kruskal-Wallis H values and p-values for different learning strategies in three areas: content comprehension, skill acquisition, and value acquisition.
Figure 13.
Line graph showing the Kruskal-Wallis H values and p-values for different learning strategies in three areas: content comprehension, skill acquisition, and value acquisition.
3.3. Qualitative Analysis of Preferences for Learning Strategies
3.3.1. Students of the Innovation and Research in Economics Course, Master's in Secondary Education
After conducting the previous quantitative analysis, we wanted to compare it with the qualitative analysis derived from the open-ended questions of the questionnaire completed by the students and designed for this purpose.
To perform a textual analysis using the QDA method, we assigned codes and subcodes to the various themes or categories identified in the data, primarily focusing on Learning Strategies:
Code 1: Enhancing Collaborative Work
Code 2: Enhancing Meaningful Learning
Code 3: Enhancing Problem-Based Learning
Code 4: Enhancing Discovery Learning
Code 5: Enhancing Oral Expression
Code 6: Enhancing Motivation
Code 7: Enhancing Concentration
These codes and subcodes facilitated the classification and organization of data in a computer-assisted qualitative analysis using QDA technique in Atlas.ti software. Each case in the dataset was tagged with the corresponding codes and subcodes to reflect its specific characteristics.
Upon analyzing the provided data, several conclusions can be drawn. In general, students of all ages and genders show a tendency towards using collaborative work as a learning strategy, indicating a preference to enhance this methodology in their teaching methods. It is interesting to note that this trend does not appear in the quantitative analysis, where it ranks significantly lower than other more highly valued strategies.
There is also a widespread preference for meaningful learning, which allows students to connect new concepts with their prior knowledge, aiding in better comprehension and retention of information. In this case, it aligns with the results of the quantitative analysis.
Most categories and age groups also show interest in problem-based learning, which involves students in solving real and challenging situations, fostering critical thinking and practical application of knowledge. Although discovery learning is not mentioned as frequently as the previous strategies, some individuals express interest in this approach, which focuses on allowing students to discover concepts through exploration and experimentation.
Figure 14.
Qualitative Analysis of Preferences for Learning Strategies among Students of the Innovation and Research in Economics Course, Master's in Secondary Education.
Figure 14.
Qualitative Analysis of Preferences for Learning Strategies among Students of the Innovation and Research in Economics Course, Master's in Secondary Education.
Regarding enhancing concentration, not all categories mention this aspect consistently. Nonetheless, some individuals consider it important to foster concentration in teaching methods. In the quantitative analysis, on the other hand, it does appear as a prominent element.
Analyzing the data by age reveals some differences in preferences for learning strategies. The 18 to 25 age group shows a general preference for various learning strategies in the use of urban games (UrbanGame), primarily highlighting meaningful learning. They also mention problem-based learning and discovery learning, although concentration are not emphasized.
The 26 to 35 age group, similar to the previous group, shows interest in a wide range of learning strategies. They relate urban games (UrbanGame) with meaningful learning and discovery learning, additionally emphasizing motivation.
The 36 to 45 age group seems to prefer encompassing all mentioned learning strategies, indicating they would enhance all of them. They do not show specific preferences based on age and appear open to using different methods to promote learning.
The 46 to 55 age group, like the previous group, also mentions that they would generally enhance all learning strategies.
Analyzing the data by gender reveals some differences in preferences for learning strategies. In general, women show an interest in a variety of learning strategies, mentioning meaningful learning, problem-based learning, and discovery learning as strategies to enhance. They also highlight motivation.
On the other hand, men, like women, show interest in meaningful learning and discovery learning. However, oral expression and motivation are not consistently mentioned in this category.
In summary, both men and women show a preference for similar learning strategies. However, women tend to emphasize motivation more in their preferences, whereas men do not mention these aspects as consistently.
3.3.2. Students of the Didactics of History Course, Bachelor's in Primary Education
From the analysis of the provided data, several conclusions can be drawn. In the 18 to 25 age group, women seem to have a broader preference for different teaching methods, such as collaborative work, meaningful learning, problem-based learning, and discovery learning. On the other hand, men in this age group do not consistently mention a preference for specific methods.
No clear differences are observed in the preference for enhancing concentration in any age or gender group.
Figure 15.
Differences in Learning Strategy Preferences by Gender and Age among Students of the Didactics of History Course, Bachelor's in Primary Education.
Figure 15.
Differences in Learning Strategy Preferences by Gender and Age among Students of the Didactics of History Course, Bachelor's in Primary Education.
Analyzing the data by age identifies some differences in preferences for learning strategies. In the 18 to 25 age group, a general preference for all mentioned learning strategies is observed, without significant differences between men and women.
In the 26 to 35 age group, there is a consistent preference for enhancing collaborative work and meaningful learning, as indicated by the quantitative analysis. In particular, men mention motivation as an important strategy.
In the 36 to 45 age group, no differences in preferences for learning strategies are mentioned. Both men and women in this group indicate that all mentioned strategies are important.
Analyzing the data by gender identifies some differences in preferences for learning strategies. Women mention a variety of learning strategies, highlighting collaborative work, meaningful learning, problem-based learning, discovery learning, and the use of simulations. Additionally, they show a notable preference for discovery learning as an important strategy. In general, women exhibit an inclination towards a wide range of learning strategies.
Figure 16.
Qualitative Analysis of Preferences for Learning Strategies by Gender and Age.
Figure 16.
Qualitative Analysis of Preferences for Learning Strategies by Gender and Age.
Men also mention various preferences in learning strategies, including collaborative work, meaningful learning, problem-based learning, and the use of simulations. They also emphasize motivation as a relevant strategy. Like women, men show a preference for a variety of learning strategies.
In summary, both women and men have similar preferences regarding learning strategies, highlighting the importance of collaborative work, meaningful learning, and problem-based learning.
3.3.3. General Analysis for the Student Body
Overall, both groups show a concern for implementing strategies that promote collaborative work, meaningful learning and student motivation. Additionally, the Master's in Secondary Education student group places greater emphasis on problem-based learning and discovery learning.
Figure 17.
General Analysis for the Student Body.
Figure 17.
General Analysis for the Student Body.
3.4. Cultural Promotion of Memory Heritage Following the UrbanGame Activity
After conducting the activity in the classrooms, understanding the preferences for Learning Strategies and Objectives, and with knowledge of the real events that occurred in the city of Alicante during the Spanish Civil War, a series of street activities were organized to deepen not only knowledge but also awareness of the cultural heritage of memory (the air-raid shelters). These activities aim to empathize with the suffering experienced by women, children, and men during those terrible bombings over three hard years (a little more than seventy).
To achieve this, guided tours for students (beyond those scheduled for the general public) were organized and continue to be organized. These tours allow visits to up to nine shelters throughout the city, as well as the War Interpretation Center in Alicante.
Figure 18.
Marvá Air-Raid Shelter, and Spanish and Foreign Students Accessing the Shelter Before the Visit.
Figure 18.
Marvá Air-Raid Shelter, and Spanish and Foreign Students Accessing the Shelter Before the Visit.
Similarly, the aim has been for student involvement to go beyond merely visiting the air-raid shelters. One of the shelters (Marvá) has been temporarily allocated to nearby Public Secondary Education Institutes for various activities related to Memory: poetry recitals, debates, etc. Additionally, students studying tourism modules at IES Miguel Hernández have been authorized to design and conduct guided tours as part of their practical training. Furthermore, these students have organized several exhibitions inside the air-raid shelter on themes related to the Spanish Civil War, World War II, the Jewish Holocaust, etc.
Figure 19.
Educational Activities and Exhibition by Students of IES Miguel Hernández at the Marvá Shelter.
Figure 19.
Educational Activities and Exhibition by Students of IES Miguel Hernández at the Marvá Shelter.
To deepen this knowledge and raise awareness among young people, and as a powerful educational didactic tool, a comic has been created and disseminated. It narrates the events of one of the worst bombings against civilian populations in contemporary European history before World War II: the bombing of the Central Market of Alicante on May 25, 1938, by Italian fascist planes. This attack instantly killed more than 300 people, primarily women and children who were shopping for food. The death toll rose to over a thousand in the following weeks due to the severe injuries inflicted on numerous victims of that terrible bombing. This comic is supplemented by a model of the bombing, which is permanently installed at the aforementioned Interpretation Center.
Figure 20.
Comic Panels Created with Script by Pablo Rosser and Drawings by Nain Sousa. Own Creation.
Figure 20.
Comic Panels Created with Script by Pablo Rosser and Drawings by Nain Sousa. Own Creation.