Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Transforming Experiential Learning: The Role of Advanced Human-Computer Interaction Technologies in Modern Education and Hands-On Learning

Version 1 : Received: 8 July 2024 / Approved: 8 July 2024 / Online: 8 July 2024 (11:52:24 CEST)

How to cite: Towoju, T. Transforming Experiential Learning: The Role of Advanced Human-Computer Interaction Technologies in Modern Education and Hands-On Learning. Preprints 2024, 2024070622. https://doi.org/10.20944/preprints202407.0622.v1 Towoju, T. Transforming Experiential Learning: The Role of Advanced Human-Computer Interaction Technologies in Modern Education and Hands-On Learning. Preprints 2024, 2024070622. https://doi.org/10.20944/preprints202407.0622.v1

Abstract

Experiential learning, defined as the result, source, or context of knowledge obtained from direct experience, is increasingly bolstered by technology and human-computer interaction (HCI) principles and protocols. This article will describe how technology-based human-computer interaction (HCI) has been used in experiments to enhance direct knowledge experience. In this paper, immersive technologies (such as Virtual Reality, Augmented Reality, and haptics) will be described based on cognitive learning theory, empirical research and practical experience gained from implementing cutting-edge technology and maximizing HCI principles in constructive learning. Additionally, this article will describe how AI can be used to create individualized learning environments according to a student's needs in the future. While cost, technical issues and specialised trainings are the obstacle to deliver personalized learning experiences especially to economically disadvantaged students, technological change opportunities are projected, and these technologies will take educational outcomes to the next level.

Keywords

Experiential Learning; Human-Computer Interaction; Virtual Reality; Augmented Reality; Artificial Intelligence; 5G Technology; Haptic Feedback; Educational Technology; Cognitive Learning Theory; Immersive Learning.

Subject

Computer Science and Mathematics, Information Systems

Comments (0)

We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.

Leave a public comment
Send a private comment to the author(s)
* All users must log in before leaving a comment
Views 0
Downloads 0
Comments 0
Metrics 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.