Version 1
: Received: 22 July 2024 / Approved: 23 July 2024 / Online: 23 July 2024 (13:36:27 CEST)
How to cite:
Trigueiro, M. J.; Lopes, J.; Simões-Silva, V.; Vieira de Melo, B. B.; Simões de Almeida, R.; Marques, A. Impact of VR-Based Cognitive Training on Working Memory and Inhibitory Control in IDD Young Adults. Preprints2024, 2024071785. https://doi.org/10.20944/preprints202407.1785.v1
Trigueiro, M. J.; Lopes, J.; Simões-Silva, V.; Vieira de Melo, B. B.; Simões de Almeida, R.; Marques, A. Impact of VR-Based Cognitive Training on Working Memory and Inhibitory Control in IDD Young Adults. Preprints 2024, 2024071785. https://doi.org/10.20944/preprints202407.1785.v1
Trigueiro, M. J.; Lopes, J.; Simões-Silva, V.; Vieira de Melo, B. B.; Simões de Almeida, R.; Marques, A. Impact of VR-Based Cognitive Training on Working Memory and Inhibitory Control in IDD Young Adults. Preprints2024, 2024071785. https://doi.org/10.20944/preprints202407.1785.v1
APA Style
Trigueiro, M. J., Lopes, J., Simões-Silva, V., Vieira de Melo, B. B., Simões de Almeida, R., & Marques, A. (2024). Impact of VR-Based Cognitive Training on Working Memory and Inhibitory Control in IDD Young Adults. Preprints. https://doi.org/10.20944/preprints202407.1785.v1
Chicago/Turabian Style
Trigueiro, M. J., Raquel Simões de Almeida and António Marques. 2024 "Impact of VR-Based Cognitive Training on Working Memory and Inhibitory Control in IDD Young Adults" Preprints. https://doi.org/10.20944/preprints202407.1785.v1
Abstract
Background: Young people with intellectual developmental disabilities have a persistent delay in the development of executive functions. Virtual reality (VR) is increasingly being used as a cognitive intervention tool, with significant effectiveness demonstrated in different types of populations. Methods: This pilot study aims to investigate the impact of a cognitive training program utilizing VR on young adults diagnosed with intellectual developmental disability (IDD). The participants (N=15) served as their own control group and were assessed three times: weeks 0, 8 and 16, with a rest period (0-8 weeks) and an intervention period (8-16 weeks). The assessments included measures of cognitive function, provided by E-Prime®. Results: Overall, an improvement in working memory and inhibitory control was found after the intervention, but not in sustained attention. Conclusions: These findings suggest that VR-based cognitive training holds promise as an effective intervention for enhancing cognitive abilities in young adults with intellectual developmental disability.
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.