Submitted:
02 August 2024
Posted:
02 August 2024
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Abstract
Keywords:
1. Introduction
2. Literatur Review
Customer Experience Subscription Video on Demand (Svod)
3. Research Methods
| Author | Title | Research Method | Result |
| Se Ran Yoo, Suk Won Lee & Hyeon Mo Jeon (2020) | The Role of Customer Experience, Food Healthiness, and Value for Revisit Intention in GROCERANT | Quantitative Research Methods with Frequency Analysis | Hedonistic and utilitarian ideals were found to be associated with food health and shopping experiences. It was demonstrated that these values significantly impacted the intention to return. This study deviated from earlier customer experience surveys conducted in the food service sector, which downplayed the significance of food safety. The research model that was given demonstrated the significance of food health as well as the role of the five strategic experience modules in improving consumers' opinions of value and plans to visit a grocery store again. |
| Miguel Ángel Moliner, Diego Monferrer, Marta Estrada & Rosa M. Rodríguez (2019) | Environmental Sustainability and the Hospitality Customer Experience: A Study in Tourist Accommodation | Quantitative Methods | It was evident that there was a connection between environmental sustainability and guest satisfaction in the hotel sector. This study validated the assessment scale based on the parts of the construct that are most often recognized: cognitive (thinking), affective (feeling), behavioral (doing), sensory (feeling), and social (relating). |
| Lova Rajaobelina (2018) | The Impact of Customer Experience on Relationship Quality with Travel Agencies in a Multichannel Environment | Quantitative Research Methods | The findings demonstrated that The aspects of THINK and FEEL were significant factors that improved the quality of relationships. It was also discovered that the SENSE (online) and ACT (in-store) dimensions had a beneficial impact on relationship quality. |
| Shin’ya Nagasawa (2008) | Customer experience managementInfluencing on human Kansei to management of technology | Qualitative Research Methods | From the standpoint of establishing a customer experience, All of the items in the analysis INAX "SATIS," NISSAN "X-TRAIL," Canvas Bags by "Ichizawa Hampu," and Albirex Niigata—meet rigorous requirements for each of the following values: FEEL, SENSE, THINK, ACT, and RELATE. Put differently, they served as a variety of customer experiences. By employing the MOT strategy, they improved the customer experience in addition to offering practical benefits. |
| Ady Milman, Asli D.A. Tasci (2018) | Exploring the experiential and sociodemographic drivers of satisfaction and loyalty in the theme park context | Quantitative Research Methods | The results showed that if overnight visitors grasped people who connected with the FEEL aspect of experience consumerism and thought their visit was worth the cost were more likely to be happy with it than those who didn't. Furthermore, the length of a visitor's visit to a theme park, the quantity of previous excursions, and the quality of their FEEL experience were significant predictors of the likelihood of their return (loyalty). |
4. Result
4.1. Respondent Profile
| Gender | Man Woman |
169 (40%) 254 (60%) |
| Age | 10 to 19 years old 20 to 44 years old 45 to 70 years old |
34 (8%) 380 (89%) 9 (2%) |
| Ocupation | Students/students Official Entrepreneurial Housewives |
196 (46%) 197 (47%) 25 (6%) 5 (1%) |
| Region | Jakarta Bandung Semarang Surabaya Makassar |
148 (35%) 68 (16%) 42 (10%) 131 (31%) 34 (8%) |
| Subscribed SvoD | Netflix WeTV Viu HBO GO Disney+ Hotstar Vision+ |
97 (23%) 34 (8%) 47 (11%) 13 (3%) 148 (35%) 84 (20%) |
| Viewing frequency in 1 month | Under 15 hour Between 16 to 30 hour Between 31 to 45 hour More than 45 hour |
110 (26%) 216 (51%) 59 (14%) 38 (9%) |
4.2. Validity Test
| Variable | Item Questionnaire |
R Table | R Calculate | Information |
|---|---|---|---|---|
| Customer Experience (X) | 1 | 0.4226 | 0.744 | VALID |
| 2 | 0.4226 | 0.735 | VALID | |
| 3 | 0.4226 | 0.770 | VALID | |
| 4 | 0.4226 | 0.694 | VALID | |
| 5 | 0.4226 | 0.755 | VALID | |
| 6 | 0.4226 | 0.773 | VALID | |
| 7 | 0.4226 | 0.758 | VALID | |
| 8 | 0.4226 | 0.799 | VALID | |
| 9 | 0.4226 | 0.801 | VALID | |
| 10 | 0.4226 | 0.849 | VALID | |
| 11 | 0.4226 | 0.755 | VALID | |
| 12 | 0.4226 | 0.807 | VALID | |
| 13 | 0.4226 | 0.746 | VALID | |
| 14 | 0.4226 | 0.791 | VALID | |
| 15 | 0.4226 | 0.848 | VALID | |
| 16 | 0.4226 | 0.836 | VALID | |
| 17 | 0.4226 | 0.860 | VALID | |
| 18 | 0.4226 | 0.854 | VALID | |
| 19 | 0.4226 | 0.823 | VALID | |
| 20 | 0.4226 | 0.866 | VALID | |
| 21 | 0.4226 | 0.778 | VALID | |
| Customer Satisfaction (Y) | 22 | 0.4226 | 0.867 | VALID |
| 23 | 0.4226 | 0.908 | VALID | |
| 24 | 0.4226 | 0.860 | VALID |
4.3. Reliability Test


4.4. Normality Test

4.5. Multicollinearity Test

4.6. Heteroskedasticity Test

4.7. T-Test

4.8. Determination Coefficient Test

4.9. F Test

| Variable | Dimension | No | Indicator | Average score |
| Customer Experience (X) | SENSE (X1) | 1 | Ease of transactions. | 3.73 |
| 2 | Attractive application appearance. | 3.98 | ||
| 3 | Feel safe and comfortable. | 4.17 | ||
| FEEL (X2) | 4 | Fast and precise service. | 3.78 | |
| 5 | Provide fast impressions. | 4.03 | ||
| 6 | Transaction fees. | 3.68 | ||
| THINK (X3) | 7 | Website and Social Media information. | 3.88 | |
| 8 | 24 Hour Customer Care Service. | 3.81 | ||
| 9 | Customer Needs. | 3.81 | ||
| 10 | Fast and responsive. | 3.65 | ||
| 11 | Affordable package prices. | 3.76 | ||
| 12 | Provide bundling of certain (special) packages. | 3.97 | ||
| ACT (X4) | 13 | Lifestyle resulting from experiences attached to products. | 4.03 | |
| 14 | Knowledge for customer regarding packages or services. | 3.7 | ||
| 15 | Advertising and Social Media Promotion. | 3.98 | ||
| 16 | Promotion. | 3.72 | ||
| 17 | Discounts or Price Reductions. | 3.36 | ||
| RELATE (X5) | 18 | There is special treatment for regular customer. | 3.72 | |
| 19 | Service Consistency. | 3.96 | ||
| 20 | Cooperation. | 3.98 | ||
| 21 | Partnerships. | 3.8 | ||
| Customer satisfaction (Y) | Customer satisfaction | 22 | Application Usage. | 4 |
| 23 | Feel satisfied and comfortable using the application. | 4.04 | ||
| 24 | Find it easy to use the application. | 4 |
5. Discussion

6. Conclusions, Limitation and Future Research
References
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