Version 1
: Received: 27 September 2024 / Approved: 29 September 2024 / Online: 30 September 2024 (09:12:09 CEST)
How to cite:
Białecki, A.; Michalak, B.; Gajewski, J. Esports Training, Periodization, and Software – a Scoping Review. Preprints2024, 2024092336. https://doi.org/10.20944/preprints202409.2336.v1
Białecki, A.; Michalak, B.; Gajewski, J. Esports Training, Periodization, and Software – a Scoping Review. Preprints 2024, 2024092336. https://doi.org/10.20944/preprints202409.2336.v1
Białecki, A.; Michalak, B.; Gajewski, J. Esports Training, Periodization, and Software – a Scoping Review. Preprints2024, 2024092336. https://doi.org/10.20944/preprints202409.2336.v1
APA Style
Białecki, A., Michalak, B., & Gajewski, J. (2024). Esports Training, Periodization, and Software – a Scoping Review. Preprints. https://doi.org/10.20944/preprints202409.2336.v1
Chicago/Turabian Style
Białecki, A., Bartłomiej Michalak and Jan Gajewski. 2024 "Esports Training, Periodization, and Software – a Scoping Review" Preprints. https://doi.org/10.20944/preprints202409.2336.v1
Abstract
Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of research in sports sciences and informatics. Our goal in this article was to verify if the current body of research contains substantial evidence of the training systems applied to training esports players. To verify the existing sources, we have applied a framework of scoping review to address the search from multiple scientific databases with further local processing. We conclude that the current research on esports dealt mainly with describing and modeling performance metrics spanned over multiple fragmented research areas (psychology, nutrition, informatics), and yet these building blocks were not assembled into an existing well-functioning theory of performance in esports by providing exercise regimes, and ways of periodization for esports.
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.