Version 1
: Received: 25 October 2024 / Approved: 26 October 2024 / Online: 28 October 2024 (13:40:41 CET)
How to cite:
Safikhani, S.; Lux, D.; Schmalstieg, D.; Pirker, J. Tutorial Generation For Virtual Reality from Example Playtroughs. Preprints2024, 2024102102. https://doi.org/10.20944/preprints202410.2102.v1
Safikhani, S.; Lux, D.; Schmalstieg, D.; Pirker, J. Tutorial Generation For Virtual Reality from Example Playtroughs. Preprints 2024, 2024102102. https://doi.org/10.20944/preprints202410.2102.v1
Safikhani, S.; Lux, D.; Schmalstieg, D.; Pirker, J. Tutorial Generation For Virtual Reality from Example Playtroughs. Preprints2024, 2024102102. https://doi.org/10.20944/preprints202410.2102.v1
APA Style
Safikhani, S., Lux, D., Schmalstieg, D., & Pirker, J. (2024). Tutorial Generation For Virtual Reality from Example Playtroughs. Preprints. https://doi.org/10.20944/preprints202410.2102.v1
Chicago/Turabian Style
Safikhani, S., Dieter Schmalstieg and Johanna Pirker. 2024 "Tutorial Generation For Virtual Reality from Example Playtroughs" Preprints. https://doi.org/10.20944/preprints202410.2102.v1
Abstract
As virtual reality (VR) games appeal to increasingly large audiences, many newcomers need convenient and flexible onboarding sessions. Traditional methods of creating tutorial levels can be time-consuming and require additional effort from the development team. In this paper, we present a toolkit for computer-assisted tutorial generation in VR. We conducted an interview with developers and a between-subjects user study to evaluate our toolkit compared to a manually designed onboarding experience by measuring user performance in actual gameplay. The results indicate that our toolkit performs equivalently to manual tutorials in terms of user success. Most users subjectively prefer a manually designed tutorial primarily for its aesthetic value. These results are encouraging, as they prove the feasibility of semi-automated onboarding.
Keywords
Virtual Reality; Tutorial; Onboarding; Automation; User study
Subject
Computer Science and Mathematics, Computer Science
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.